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MajesticBBQSauce

Vintarian
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Posts posted by MajesticBBQSauce

  1. Tried to make a test for my own quest giver and kept getting this error when launching my singleplayer world:

    System.Exception: Requested asset [crossquests:itemtypes/creatures.json] could not be found
       at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\FileIO\Origins\FolderOrigin.cs:line 54
       at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\FileIO\AssetManager.cs:line 355
       at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\FileIO\AssetManager.cs:line 366
       at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.AssetsLoaded(ICoreAPI coreApi) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\RegistryObjectTypeLoader.cs:line 88
       at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 613
    17.3.2023 18:26:40 [Error] Failed to run mod phase AssetsLoaded for mod Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader

    Weirder thing is that I made the creatures.json required for mod to load and it doesn't seem to be able to see it, double checked the code and there are no syntax errors. I have no idea what the problem is.

    Edit Realized I probably shouldn't link it.

  2. I have come with an issue on the server I am playing on. We would like to play with MoreClasses and have tailor added at the same time.

    I was wondering if there was a way to patch in more classes to the MoreClasses mod with json patching, that way we could have the MoreClasses mod be updateable and still allow us to run with the tailor.

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