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Wholesome Breadman

Vintarian
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Posts posted by Wholesome Breadman

  1. Hey,

    I've been playing with my bud on a server I'm hosting and everything had been working fine, until today we installed expanded foods mod. My friend's effects, hud and any other element of xskills seems to be disabled. For some reason everything works fine on my end thou.

    I've checked the logs and whenever he joins I get this message in server-main.log:

    23.9.2022 19:21:01 [Event] Inoshi [*redacted ip stuff*] joins.
    23.9.2022 19:21:02 [Error] Mod exception: OnPlayerNowPlayingSystem.NullReferenceException: Object reference not set to an instance of an object.
       in ACulinaryArtillery.SimmerRecipe.ToBytes(BinaryWriter writer)
       in ACulinaryArtillery.RecipeUploadSystem.OnRecipeUploadCmd(IServerPlayer player, Int32 groupId, CmdArgs args)
       in Vintagestory.API.Common.PlayerDelegate.Invoke(IServerPlayer byPlayer)
       in Vintagestory.Server.ServerEventManager.TriggerPlayerNowPlaying(IServerPlayer player) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 690
    23.9.2022 19:21:02 [Error] Exception: System.NullReferenceException: Object reference not set to an instance of an object.
       in ACulinaryArtillery.SimmerRecipe.ToBytes(BinaryWriter writer)
       in ACulinaryArtillery.RecipeUploadSystem.OnRecipeUploadCmd(IServerPlayer player, Int32 groupId, CmdArgs args)
       in Vintagestory.API.Common.PlayerDelegate.Invoke(IServerPlayer byPlayer)
       in Vintagestory.Server.ServerEventManager.TriggerPlayerNowPlaying(IServerPlayer player)  in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 690

    It is working fine with just the culinary artillery thou.

    🤷‍♂️

    • Confused 2
  2. On 1/24/2021 at 4:32 AM, l33tmaan said:

    Hey, I know that making new classes is super hard to do, but would it be possible to have a 'gestalt' version of this mod that lets you pick 2 classes? I often struggle with what to pick, and I see a lot of other people do as well. Having twice as many bonuses and maluses would be really interesting. People could still pick Commoner if they don't want to get crazy. 

    Just IMAGINE how much food a Blackguard/Vanguard would need! 😱

    That and/or a seperate mechanic that would allow players to recive perks later on would be fun. Something like rare book/scroll drops or expensive trader items, that lets you learn certain skills. Something like "Agriculture for Nitwits" or "Squire's Dairy". For balance sake, they could be divided into slight boosts for it's rarity or "curse scrolls" which would for example: give you a significant boost for mining but makes your hunger rate skyrocket ["Ore Hunger" (?)]. 

    I'd download the heck of such mod, just saying...

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