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Apoaxis

Vintarian
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Wolf Bait

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  1. From a purely business point of view, to combine Hytale and VS into a one paid product would be a legal nightmare, it would force Tyron to either arrange for transaction of IP for all developed resources or cause the VS team to re-make Hytale in VS assets. above all else, there is merit to the "we paid for VS, not this" argument, Early access game devs do this far too often, and if the other horse looks prettier, why focus on your first. or at least that's the view point seen when both are actually off to the races. to wit, if Hytale is more appealing to a general community after joining the VS fold, we could easily see a reality where VS falls to the wayside, and that's not what a current majority of us are purchasing the game, or continuing to support the devs for. with that, the opportunity for IP arguments would only skyrocket if popularity goes up after this. If Tyron is willing to extend this nuclear olive branch, he'd better be wearing some lead gloves and have an incredibly solid plan. none of this touches what would be required of existing users, if Hytale has networking built in, and is added to existing update pipelines for VS, it requires a re-work of TOS. I wont lie, I likely wont be willing to agree with it, and that would be the end of my time playing VS if provided no option to opt out and stay on the current build.
  2. Hi All, After discovering that this didn't exist in base game yet, but the underlying mechanics appeared to, It got me thinking why i can make so much of some materials and faster than id reasonably be able to consume them. This could obviously be noodled out as a "produce less and have less waste" problem, but i see an interesting opportunity too. The point: Agro traders can sell a bowl with Honey in it, Survival goods traders can buy a bowl with honey in it, meaning there's an implementation to purchase an item holding a liquid, and that can tell what liquid and what vessel they are using. Could this be applied to other vessels, and could we sell resources like Wine, Ale, or Aqua Vitae to traders? Agro and lux traders would likely be good candidates for the purchase and sale of Wine or Ale, and Lux could also purchase Aqua Vitae as well as maybe survival goods? it would provide some extra uses to storage vessels like jugs, and promote us to keeping the kilns fired a bit more often. if ever given an ability to move an entire barrel of liquid, this could be nerfed into only letting us sell the full barrel, forcing us to treat this as a bigger investment. Love the game and its current mechanics, I haven't thought about a video game this much in well over a decade.
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