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therealNaj

Vintarian
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Everything posted by therealNaj

  1. It has a filter sort of. Sometimes i turn the prospect dots off because they flood over quick. I dont like the way to macros are set up either. Its not very user friendly.
  2. - Campfires and Food Attraction: - Campfires and outdoor food (e.g., mature crops, player added ripe bushes, rot) attract bears(~50chunks) at night. This is not true during anything higher than "High temporal stability" - Random Trader Visits: - Monthly visits to rooms with empty/unclaimed wooden beds. - Normal stock items. - Stay for 24 hours. Can be told to stay if bed is available in "room" and meals or gears are provided into designated chest in allocated room per day. - Easier gear acquisition. - Trader Tasks and Abilities: - Traders can be hired for gear costs or meals. These can be left in abundance inside of the "room" where trader resides. If left unfed/paid for 2 days, trader will leave. - Agricultural traders can water/pick crops. - Clothing traders can make leather from nearby materials and barrels. Must provide base materials and a watersource. Lime, Oak, hides, etc. - Builder traders can chop trees and store wood. - Commodities traders can mine and leave ore nuggets in chests. Works with Treasure hunter trader shafts. - Furniture traders can collect finished items like beehives or full machines/inventories. Can also distribute meals from Artisan to other traders rooms. - Survival traders will fight or guard you or other traders at night with a friendly neutral wolf. Trader only uses recurve bow. - Treasure hunters provide minimap with special "green" prospector ore nodes marking unknown HIGH ore nodes around a 10 chunk area. These will be different than the default green dots. Traders will travel to these locations during the day to dig vertical shafts with ladders for commodity traders/you to use for mining. The vertical shaft layout will be optimal for prospecting in cardinal directions - Artisan trader can make meals and store them in crocks. - Roaming Wolf Packs: - Large packs of 5-10 wolves patrol (~20chunks) of the base once per month. - Wolves will patrol random areas day and night. - They won't attack other entities besides the player and tamed animals, including livestock or mounts.
  3. Enhance waypoint system! Add more icons/colors & quick sets like copper+orange. Make macros easier to manage & use. Adapt 'autoWP' mod and make chunk borders optional on minimap.
  4. Boost late-game metal yield! Pulverizer could give 2-3x more nuggets than a hammer. Let Helve Hammer slowly repair all metal items, including near-broken steel pickaxes in 3 days. Hand hammer can repair items under 10% durability, but Helve Hammer can repair all.
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