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Grant Donahue

Vintarian
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Posts posted by Grant Donahue

  1. On 10/4/2021 at 6:13 AM, jakecool19 said:

    Just released another hotfix to deal with the population problems, although if this does not help then I really have no clue what else to do. There is now a cap on breeding which for every animal is the Breeding cap(by default 3) * the lowest litter size of that animal, within the breeding cap range(by default 20). If the space a female is in is overpopulated she will not mate with males and will lose a pregnancy. Make sure before downloading this patch that your farm is not overpopulated or pregnant females will lose their babies. You have been warned! Also, now wolves can be turned into dogs from gen 3 instead of 10.

    Since you released this patch, I cannot get sheep to breed at all. They lose every pregnancy, even in separate pens 20 blocks apart containing only one breeding pair. They become pregnant, are well fed, and I still see them pregnant one day, then 'several days before pregnancy' the next.

    Also, could you specify what the two configs are actually called in game? I've not been able to find them.

  2. 23 hours ago, Xandu said:

    Do you have a crash report?

    Spoiler

    Running on 64 bit Windows with 32 GB RAM 
    Version: v1.15.6 (Stable)10/10/2021 4:10:21 AM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.BehaviorCollectFromPatch.Prefix(BehaviorCollectFrom __instance, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       at Vintagestory.GameContent.BehaviorCollectFrom.OnBlockInteractStart_Patch1(BehaviorCollectFrom this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, EnumHandling& handling)
       at Vintagestory.API.Common.Block.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _nUTCCwkT1CsTiy64OnOpdL40c6I._ClADUnYQHrAMqPUj22yJuSx9iUh(Single )
       at _8ECD8nssQiL9uSD9vAFETn80rqE._YxuqUIHpNderNcZTb6YFhogmWOS(Single )
       at _8ECD8nssQiL9uSD9vAFETn80rqE._7qo1BKsjBXLbbifnICE8jHmvIH9(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _AP7WmUsyUYdtMlYkY1BnRzdg2ff._hdLzsTvaMxWzkcSVpoYJjLUlwAJ(_JsdNdoNt0XlKjq0tdupAM4oO6wn , String[] )
       at _0VK7uR5tb5rsnOGVuF83gJuGw9D._hdLzsTvaMxWzkcSVpoYJjLUlwAJ(ThreadStart )
    -------------------------------

    I do, here you are. It happens both in Singleplayer, and on a server.

    • Thanks 1
  3. Mod seems suddenly unstable on the latest patch, and is generating crashes with the following error 

     

    System.TypeLoadException: Could not load type 'Vintagestory.GameContent.BakingProperties' from assembly 'VSSurvivalMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
     

    If I'm being silly and this error is surfacing from a different mod I'm sorry!

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