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Amagous

Vintarian
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  1. I'm not sure if you're saying they've recently become rarer due to an update, or if they should be rarer, so I can't comment on that part. As for giving us the option to melt them down into raw copper (Or equivalent for an alloy): I 100% agree / strongly support this.
  2. As someone who used crude doors for an extended duration about a month ago: I can guarantee you they're not bugged. I had 2 crude doors into my base (To create a small air pocket to help maintain temperature), and they 'break' very-roughly every 8 uses. Sometimes I'd only get 1 normal use between breaks, sometimes I'd get 20, so that 8 is a rough average based on probably 400 to 500 total door openings over the time I had them. This was on the most-updated version at the times (1.20.3 then 1.20.4 if I remember correctly) with no mods that affected them in any way. As for the idea of should enemies be able to break crude doors / fences. Crude Doors... No, they're already balanced / enough of a pain in the ass with the breaking feature. Fences, absolutely f***ing not, ever, under any circumstances. You have to balance fun with realism, and having wildlife or crops you spent literal hours getting together just suddenly get destroyed / run off and disappear is going to ruin an already brutal game for so many players. If I put 6 hours into bringing a ram or pig back from some far corner of the map and I wake up to it being gone because a drifter broke my fence and a wolf / bear ate it... I'm a pretty resilient person, but I'd legitimately consider just quitting the game entirely at that point. There needs to be a balance between fun / manageable realism and a glorified CBT simulator.
  3. Hey folks, Currently, beds are effectively useless in Multiplayer (Yes, you CAN use them to sleep through the night if everyone sleeps as far as I know, but good luck doing that on a server with more than 2 people). So my suggestion is simple: Make it so that while a player is laying in a bed in a multiplayer server (Regardless of if the server sleeps or not), their Hunger Rate is decreased by 50%, and their natural Health Regeneration is increased by 100%. (Natural healing's still slow as hell, so this wouldn't be overpowered in my opinion). This gives new and struggling players an ability to cope a bit more with the early game struggles of gathering food and getting easily injured, as well as helps any player heal after a bad fight if they don't want to use healing items. It also adds a bit of immersion because it's realistic for someone heavily injured to rest, while giving beds an actual use besides just being decorative in multiplayer servers.
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  4. Hey folks. Let me preface this with; I don't think the Hunter class is underpowered by any means, so this isn't a "They need a buff" thing. With that said: I think it would be neat if the ability was added for hunters to see animal tracks for 12 ingame hours (or 10 IRL minutes, or whatever time the devs would want to set for it) after they've placed them / walked over the area. We're hunters, that's our thing. As you hunt in certain areas, I've noticed that animals become rarer and rarer; A hunting ground that was always full of animals for my first 2 years now hasn't had more than a single raccoon in the past 2 ingame years, and I'm the only person out there. I'm having to travel farther and farther IRL hours and hours apart to find anything. If I had to feed more than just myself through the winter, we'd be in serious trouble at this point. So, I think it'd be a good idea to add animal tracking. Rather than saying what specific animal it is on the tracks, just do it the same way and size as hides; "Small Tracks", "Medium Tracks", etc. If there's a concern about balance and coding intensity, those could be fairly easily solved as well. Make it so that tracks only show up in snow (For balance), and add one extra state to Snow in the code "Has been walked on: Yes/No.", and set the animals as the trigger. You can set it so the animal checks the state of the block below it once every second, and if it detects it's snow, set its state to "Has been walked on: Yes" and then just set the size state (Small, Medium, etc) and have it count down. You'd need 1 or 4 extra visual effects depending on if you want all tracks to look the same, or if you want 1 specific track visual per size. That's the idea. Definitely not a high-priority concept by any means, but it'd be neat / useful and help keep hunting viable even after getting ranches and full-on farms set up.
  5. I joined this server 3 days ago; The map's still really new so plenty of opportunity for new players (Although the immediate area around spawn is already running out of flint, as happens), the community's been really friendly, quite a few people already have proper homestead's up so there's help available if you just ask for it politely. A few of us are setting up proper trade shops as well, so a proper economy's starting to take shape. Temporal Gears give unlimited respawns too so it's not a masochism simulator. 20 day months so it doesn't feel like the game-years are flying by just because you take a couple days off. It's a good time, I'm really enjoying it and would definitely recommend the community. If you do join the server, message me on the Discord or ping me and let me know, I should be able to set you up with some basic starting gear. Also planning to start setting up a medieval fortress settlement and I'd love to have some people come join, help grow, and be a part of that if anyone's interested!
  6. Not sure if this has changed since this thread since I can't find any other actual updates about it but, I wholeheartedly support this idea. Flint running out is a MASSIVE issue in multiplayer servers, even small ones after the first year. I understand it's a survival game and wouldn't want to see it less-than-realistic, but the relative amount of useful stones around is... frustrating. Since most-anywhere, you can find a relatively limitless amount of small stones with minimal searching. Plus from the gameplay side, as others have already stated well, it's frustrating as a new or respawned player when the spawn and surrounding area gets picked clean, or you have to travel hundreds and hundreds of blocks from your base/village to find more.
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