Hey folks. Let me preface this with; I don't think the Hunter class is underpowered by any means, so this isn't a "They need a buff" thing. With that said:
I think it would be neat if the ability was added for hunters to see animal tracks for 12 ingame hours (or 10 IRL minutes, or whatever time the devs would want to set for it) after they've placed them / walked over the area. We're hunters, that's our thing. As you hunt in certain areas, I've noticed that animals become rarer and rarer; A hunting ground that was always full of animals for my first 2 years now hasn't had more than a single raccoon in the past 2 ingame years, and I'm the only person out there. I'm having to travel farther and farther IRL hours and hours apart to find anything. If I had to feed more than just myself through the winter, we'd be in serious trouble at this point. So, I think it'd be a good idea to add animal tracking. Rather than saying what specific animal it is on the tracks, just do it the same way and size as hides; "Small Tracks", "Medium Tracks", etc.
If there's a concern about balance and coding intensity, those could be fairly easily solved as well. Make it so that tracks only show up in snow (For balance), and add one extra state to Snow in the code "Has been walked on: Yes/No.", and set the animals as the trigger. You can set it so the animal checks the state of the block below it once every second, and if it detects it's snow, set its state to "Has been walked on: Yes" and then just set the size state (Small, Medium, etc) and have it count down. You'd need 1 or 4 extra visual effects depending on if you want all tracks to look the same, or if you want 1 specific track visual per size.
That's the idea. Definitely not a high-priority concept by any means, but it'd be neat / useful and help keep hunting viable even after getting ranches and full-on farms set up.