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Max Porteous

Vintarian
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Everything posted by Max Porteous

  1. So, removing Block Overlay did fix the NullReferenceException, and i was able to run the game for about an hour and a half. I got a small house, made some clay stuff and fire them, and was out searching for copper when it crashed again. This time, though, It says the server crashed, and until I closed and reopened the client it said the world was corrupted. Here's the crash log. It seems to still be a coreclr.dll issue. Might need to reinstall .net7 Running on 64 bit Windows 10.0.22631.0 with 32615 MB RAM Game Version: v1.20.3 (Stable) 10/02/2025 9:03:18 am: Critical error occurred Loaded Mods: game@1.20.3, creative@1.20.3, survival@1.20.3 System.Exception: SendServerAssets failed. See log files. at Vintagestory.Server.ServerMain.BuildServerAssetsPacket() in VintagestoryLib\Server\ServerMainNetworking.cs:line 1193 at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass14_0.<QueueLongDurationTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 134 at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 10/02/2025 9:03:00 am, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.3.0, time stamp: 0x66470000 Faulting module name: coreclr.dll, version: 7.0.1023.36312, time stamp: 0x64b06d6c Exception code: 0xc0000005 Fault offset: 0x00000000001c98a6 Faulting process id: 0x0x1224 Faulting application start time: 0x0x1db7b2d97aca41b Faulting application path: C:\Users\maxap\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll Report Id: 3a486198-ba0f-4d94-aabf-3d6230799293 Faulting package full name: Faulting package-relative application ID: } Trying to load into the world let my play for like 30 second, then it crashed again; Running on 64 bit Windows 10.0.22631.0 with 32615 MB RAM Game Version: v1.20.3 (Stable) 10/02/2025 9:08:13 am: Critical error occurred Loaded Mods: System.IndexOutOfRangeException: Index was outside the bounds of the array. at csvorbis.CodeBook.decode(csBuffer b) at csvorbis.CodeBook.decodevv_add(Single[][] a, Int32 offset, Int32 ch, csBuffer b, Int32 n) at csvorbis.Residue0._2inverse(Block vb, Object vl, Single[][] fin, Int32 ch) at csvorbis.Residue2.inverse(Block vb, Object vl, Single[][] fin, Int32[] nonzero, Int32 ch) at csvorbis.Mapping0.inverse(Block vb, Object l) at Vintagestory.Client.NoObf.OggDecoder.OggToWav(Stream ogg, IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 548 at Vintagestory.Client.AudioOpenAl.GetSampleFromArray(IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\AudioOpenAl.cs:line 306 at Vintagestory.Client.NoObf.ClientPlatformWindows.CreateAudioData(IAsset asset) in VintagestoryLib\Client\ClientPlatform\Audio.cs:line 55 at Vintagestory.Client.ScreenManager.LoadMusicTrack(IAsset asset) in VintagestoryLib\Client\ScreenManager.cs:line 494 at Vintagestory.Client.ScreenManager.<>c.<DoGameInitStage2>b__48_0() in VintagestoryLib\Client\ScreenManager.cs:line 226 at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass13_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 121 at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 10/02/2025 9:08:05 am, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.3.0, time stamp: 0x66470000 Faulting module name: coreclr.dll, version: 7.0.1023.36312, time stamp: 0x64b06d6c Exception code: 0xc0000005 Fault offset: 0x0000000000232a26 Faulting process id: 0x0x21e0 Faulting application start time: 0x0x1db7b2e31fe2030 Faulting application path: C:\Users\maxap\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll Report Id: 91b759ba-fe61-49fe-aa25-a402e448c7d2 Faulting package full name: Faulting package-relative application ID: }
  2. Hi! I love this game, and get a decent time on servers with my friends, but even there it inevitably crashes. In single player, it's so much worse. 3/4 times it crashes while loading the world, and the other 1/4 it's a 50/50 chance on whether it'll last seconds or up to 3 mins. When it does crash, the lack of autosaves means i lose all my progress. Best I can tell, there's a null reference somewhere that gets called, probably whenever something tries to spawn in. I'm not running any mods except overlay (Which i only got to try and find stuff before the crashes take me) Most of the time the faulting module is coreclr.dll, but sometimes it's something else. Even knowing this, though, i have no idea how to fix it. Anything you guys can do to help would be awesome. Here's the crash log of the latest crash: Running on 64 bit Windows 10.0.22631.0 with 32615 MB RAM Game Version: v1.20.3 (Stable) 10/02/2025 6:10:53 am: Critical error occurred Loaded Mods: game@1.20.3, blocksoverlay@4.0.4, creative@1.20.3, survival@1.20.3 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.CraftingRecipeIngredient.ToBytes(BinaryWriter writer) in VintagestoryApi\Common\Crafting\CraftingRecipeIngredient.cs:line 226 at Vintagestory.API.Common.GridRecipeIngredient.ToBytes(BinaryWriter writer) in VintagestoryApi\Common\Crafting\GridRecipe.cs:line 25 at Vintagestory.API.Common.GridRecipe.ToBytes(BinaryWriter writer) in VintagestoryApi\Common\Crafting\GridRecipe.cs:line 668 at Vintagestory.API.Common.RecipeRegistryGeneric`1.ToBytes(IWorldAccessor resolver, Byte[]& data, Int32& quantity) in VintagestoryApi\Common\Crafting\RecipeRegistry.cs:line 45 at Vintagestory.Server.ServerMain.BuildServerAssetsPacket() in VintagestoryLib\Server\ServerMainNetworking.cs:line 1282 at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass14_0.<QueueLongDurationTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 134 at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() { TimeGenerated = 10/02/2025 6:09:55 am, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.3.0, time stamp: 0x66470000 Faulting module name: coreclr.dll, version: 7.0.1023.36312, time stamp: 0x64b06d6c Exception code: 0xc0000005 Fault offset: 0x00000000001c98a6 Faulting process id: 0x0x13a4 Faulting application start time: 0x0x1db7b156a974a55 Faulting application path: C:\Users\maxap\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll Report Id: 27a5fbaa-5052-49fa-8a62-5c94afb528b9 Faulting package full name: Faulting package-relative application ID: }
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