Hey everyone! I wanted to return back to this game after not playing for a few years but whenever I launch the game I seem to be getting this error. I understand it's related to my window size so I changed my computers resolution down from 1920x1080 to 1440x900 and it launched! However, when I try to change my resolution back to 1920x1080 and maximize the game it literally will freeze the moment I'm in game. I use an amd card if that makes any difference but I'm not sure why it would. I originally thought it was because I had set my text to be at 125% on windows, but changing that seems to have no effect. I recorded a loom to show off what I mean. If anyone could help I'd really appreciate it, having to change the resolution down just to launch the games a bit of a pain.
https://www.loom.com/share/2d9b8e041d03492996f2cdd86ee5a8c5?sid=5520d7de-c3e3-42df-b068-5856440dd729
Running on 64 bit Windows 10.0.17763.0 with 16328 MB RAM
Game Version: v1.19.8 (Stable)
1/4/2025 8:08:42 AM: Critical error occurred
Loaded Mods:
OpenTK.Windowing.GraphicsLibraryFramework.GLFWException: WGL: Failed to make context current: The handle is invalid.
at OpenTK.Windowing.Desktop.GLFWProvider.DefaultErrorCallback(ErrorCode errorCode, String description)
at OpenTK.Windowing.GraphicsLibraryFramework.GLFWNative.glfwCreateWindow(Int32 width, Int32 height, Byte* title, Monitor* monitor, Window* share)
at OpenTK.Windowing.GraphicsLibraryFramework.GLFW.CreateWindow(Int32 width, Int32 height, String title, Monitor* monitor, Window* share)
at OpenTK.Windowing.Desktop.NativeWindow..ctor(NativeWindowSettings settings)
at OpenTK.Windowing.Desktop.GameWindow..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings)
at Vintagestory.Client.NoObf.GameWindowNative..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) in VintagestoryLib\Client\ClientPlatform\GameWindowNative.cs:line 14
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 281
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93