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bladymir lombardo

Vintarian
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Everything posted by bladymir lombardo

  1. Hey! So I uninstalled my driver's, reinstalled them, followed the previous posters instructions but nothing really worked. The only way I got it to work was I lowered my computer resolution down to 1600x900 which keeps the same aspect ratio but the game doesn't crash. Another thing you can try is once the game is launched you can make it windowed and adjust from there but sadly no real fix.
  2. Haha, thanks a bunch and thanks for the welcome! I'll try out the clientsettings.json file and if that doesn't work, I'll try messing around with drivers. Worst case scenario I can just mess with resolutions but I'll definitely update the thread with whatever works (if anything) in case someone else runs into this :)
  3. Hey everyone! I wanted to return back to this game after not playing for a few years but whenever I launch the game I seem to be getting this error. I understand it's related to my window size so I changed my computers resolution down from 1920x1080 to 1440x900 and it launched! However, when I try to change my resolution back to 1920x1080 and maximize the game it literally will freeze the moment I'm in game. I use an amd card if that makes any difference but I'm not sure why it would. I originally thought it was because I had set my text to be at 125% on windows, but changing that seems to have no effect. I recorded a loom to show off what I mean. If anyone could help I'd really appreciate it, having to change the resolution down just to launch the games a bit of a pain. https://www.loom.com/share/2d9b8e041d03492996f2cdd86ee5a8c5?sid=5520d7de-c3e3-42df-b068-5856440dd729 Running on 64 bit Windows 10.0.17763.0 with 16328 MB RAM Game Version: v1.19.8 (Stable) 1/4/2025 8:08:42 AM: Critical error occurred Loaded Mods: OpenTK.Windowing.GraphicsLibraryFramework.GLFWException: WGL: Failed to make context current: The handle is invalid. at OpenTK.Windowing.Desktop.GLFWProvider.DefaultErrorCallback(ErrorCode errorCode, String description) at OpenTK.Windowing.GraphicsLibraryFramework.GLFWNative.glfwCreateWindow(Int32 width, Int32 height, Byte* title, Monitor* monitor, Window* share) at OpenTK.Windowing.GraphicsLibraryFramework.GLFW.CreateWindow(Int32 width, Int32 height, String title, Monitor* monitor, Window* share) at OpenTK.Windowing.Desktop.NativeWindow..ctor(NativeWindowSettings settings) at OpenTK.Windowing.Desktop.GameWindow..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) at Vintagestory.Client.NoObf.GameWindowNative..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) in VintagestoryLib\Client\ClientPlatform\GameWindowNative.cs:line 14 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 281 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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