Posted
·
Edited by orochi02 move to different git provider
FIRST OFF I WANT TO DISCLAIM:
I only laid some (probably shitty) groundwork. This is not finished!
------
So I have basically tried prototyping a simple Vintage Story mod with F# instead of C# as preferred language. I think it's halfway done(?) but I need some finishing touches to run.
Why this post?
I am not a .NET dev and my background is Java. Thus I am not (very) familiar with .NET platform and environment.
I couldn't get my prototype to run.
So I decided to publish some of the (simple) groundwork I have done so others do not have to deal with this annoying stuff.
If the groundwork I laid still isn't helpful I apologize beforehand. Guess I'm not experienced enough with .NET.
If anyone cares / is interested enough in developing a Vintage Story mod with F# then feel free to take a look at what I have tried so far.
I did include a README to provide some more info at least.
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Creating a mod in F# / fsharp ?
in [Legacy] Mods & Mod Development
Posted · Edited by orochi02
move to different git provider
FIRST OFF I WANT TO DISCLAIM:
I only laid some (probably shitty) groundwork. This is not finished!
------
So I have basically tried prototyping a simple Vintage Story mod with F# instead of C# as preferred language. I think it's halfway done(?) but I need some finishing touches to run.
Why this post?
I am not a .NET dev and my background is Java. Thus I am not (very) familiar with .NET platform and environment.
I couldn't get my prototype to run.
So I decided to publish some of the (simple) groundwork I have done so others do not have to deal with this annoying stuff.
If the groundwork I laid still isn't helpful I apologize beforehand. Guess I'm not experienced enough with .NET.
If anyone cares / is interested enough in developing a Vintage Story mod with F# then feel free to take a look at what I have tried so far.
I did include a README to provide some more info at least.
Cheers.