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FaolanRedEagle

Vintarian
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Wolf Bait

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  1. So I've been trying to setup a server and just when I thought I ironed it out and was gonna work I got a critical crash error. I can't seem too pinpoint the problem here and yes I have port forwarding on for 42420 TCP/UDP in my modem / router. Any help is appreciated. This is the server main log. 1.9.2025 09:05:08 [Notification] Server logger started. 1.9.2025 09:05:08 [Notification] Game Version: v1.21.0 (Stable) 1.9.2025 09:05:08 [Notification] C# Framework: .net 8.0.2 1.9.2025 09:05:09 [Notification] Zstd Version: 1.5.7 1.9.2025 09:05:09 [Notification] Operating System: Windows 10.0.26100.0 1.9.2025 09:05:09 [Notification] CPU Cores: 12 1.9.2025 09:05:09 [Notification] CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz 1.9.2025 09:05:09 [Notification] Available RAM: 32689 MB 1.9.2025 09:05:09 [Event] It begins... 1.9.2025 09:05:09 [Event] Launching server... 1.9.2025 09:05:09 [Event] It senses... 1.9.2025 09:05:09 [Event] Server v1.21.0, network v1.21.7, api v1.21.0 1.9.2025 09:05:09 [Notification] Entering runphase Initialization 1.9.2025 09:05:09 [Event] Loading configuration... 1.9.2025 09:05:09 [Notification] Entering runphase Configuration 1.9.2025 09:05:10 [Notification] Loading savegame 1.9.2025 09:05:10 [Notification] Loaded existing save game data. Playstyle: surviveandbuild, Playstyle Lang code: preset-surviveandbuild, WorldType: preset-surviveandbuild 1.9.2025 09:05:10 [Notification] Savegame C:\Users\logan\AppData\Roaming\VintagestoryData\Saves\vintage cave story.vcdbs loaded 1.9.2025 09:05:10 [Notification] World size = 1024000 256 1024000 This is the server crash report. Game Version: v1.21.0 (Stable) 9/1/2025 9:05:11 AM: Critical error occurred Loaded Mods: System.Net.Sockets.SocketException (10049): The requested address is not valid in its context. at System.Net.Sockets.Socket.UpdateStatusAfterSocketErrorAndThrowException(SocketError error, Boolean disconnectOnFailure, String callerName) at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.Sockets.Socket.Bind(EndPoint localEP) at Vintagestory.Server.Network.ServerNetManager.StartServer(Int32 port, String ipAddress) in VintagestoryLib\Server\Network\ServerNetManager.cs:line 57 at Vintagestory.Server.TcpNetServer.Start() in VintagestoryLib\Server\Network\TcpNetServer.cs:line 31 at Vintagestory.Server.ServerMain.startSockets() in VintagestoryLib\Server\ServerMain.cs:line 771 at Vintagestory.Server.ServerMain.AfterConfigLoaded() in VintagestoryLib\Server\ServerMain.cs:line 683 at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 545 at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 137 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
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