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Noah Washington

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Posts posted by Noah Washington

  1. 18 hours ago, Wraithhunter said:

    Not at the moment. I had some things in the works a few months back but life got really busy really fast. Though if you have any suggestions for any additions please let me know.

    No worries! I know a thing or two about life getting busy real fast! This is just my favorite mod alongside Expanded Food and Carry Capacity and was curious while updating my modlist for the new edition, thank you for your time.

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  2. Here's the modlist, sorry for the delay.

    •  
    • Acorns (content) ozBillo 0.3.2
    • Better Crates (Code) Dauron 1.2.7-rc.2
    • Bushmeat Meals (Content) ozBillo 1.0.6
    • Expanded Foods 1.3.14
    • Farm Life (Code) 0.98.11
    • Grass Stuff - Thatch Roofing (content) Minnigin 1.1.0
    • Item Lights (code) 1.0.0
    • Knapping Mastery (Content) Jobediah, Jesse Caron 1.0.1
    • Travelling Merchants (Code) 0.9.7
    • Meteoric Expansion (Code) 1.0.4
    • Mystical Metals (Code) Mr1k3 1.0.1
    • Necessaries (Code) ZigTheHedge 0.8.9
    • OrePulverizer (Content) Mr1k3
    • Paints(Content) Sps 1.3.0
    • Plants Expansion (Code) 1.2.0
    • Primitive Survival (Code) Spear And Fang, Siddly 2.5.6
    • QPTECH (Code) 1.1.2
    • QPTECH API (Code) 1.0.1
    • Quarry Works (Code) 1.4.8
    • Ranged Weapons (Code) 0.2.0
    • Richer Than Dirt (Content) Quixjote, BaconQueen 1.1.1
    • Rope Bridges (Content) ozBillo 1.0.7
    • Rope Buckets (Content) Jobediah 1.0.0
    • Small Windows (Content) 1.2.1
    • Temporal Tinkerer (Code) Mr1k3 2.2.2
    • Vies Blocks (Code) Vies 1.5.0
    • ViesCraft (Code) Vies 0.4.24
    • Tyron Essentials,Creative,Survival 1.14.10
    • vsprospectorinfo(Code) 4.0.2
    • CarryCapacity (Code) copygirl 0.5.3
    • Compatibility Lib (Code) DArkHekRoMaNT 1.2.2
    • HUD Clock (Code) 2.4.2
    • Medieval Expansion (Code) 3.4.2
    • XLib (Code) Xandu 0.5.0
    • Anvil Metal Recovery+ (Code) 0.1.8
    • Bricklayers (Content) Tels, Phiwa 0.2.1
    • GraveMod (Code) 2.2.1
    • XSkills (Code) Xandu 0.5.0

     

  3. Only when I flaten it, I managed to keep the meat when I relogged in and it all behaved as normal, I was able to cut and make a meal from it


    Also I was able to duplicate the problem on my single player build with all the mods being used by the server and it turns out something is preventing the meat from being used by the crafting recipe. When flattened the meat turns invisible in the crafting grid but can be clicked on to be pulled out of the box. essentially making flattened meat without using the meat in the box. When done on a MP it kicks the offending player, but on SP it doesn't. Would providing a list of mods and a save be of any help?

  4. Hello! First off thank you very much for the work you put into this mod, it's practically essential! Recently on a small server for me and a few other people we've run into a problem where flattening meat boots you from the server due to some form of exception, I was wondering if you had any idea where we could start to find a resolution to this problem or if it's just caused by some other mod conflicts. Thanks in advance to anyone with advice!

    Quote

    3.7.2021 02:02:17 [Event] Player The5thBreaker got removed. Reason: Threw an exception at the server 3.7.2021 02:02:17 [Error] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.CollectibleObject.OnConsumedByCrafting(ItemSlot[] allInputSlots, ItemSlot stackInSlot, GridRecipe gridRecipe, CraftingRecipeIngredient fromIngredient, IPlayer byPlayer, Int32 quantity) at Vintagestory.API.Common.GridRecipe.ConsumeInputAt(IPlayer byPlayer, ItemSlot[] inputSlots, Int32 gridWidth, Int32 colStart, Int32 rowStart) at Vintagestory.API.Common.GridRecipe.ConsumeInput(IPlayer byPlayer, ItemSlot[] inputSlots, Int32 gridWidth) at Vintagestory.Common.InventoryCraftingGrid.ConsumeIngredients() at Vintagestory.Common.ItemSlotCraftingOutput.CraftSingle(ItemSlot sinkSlot, ItemStackMoveOperation& op) at Vintagestory.Common.ItemSlotCraftingOutput.TryPutInto(ItemSlot sinkSlot, ItemStackMoveOperation& op) at Vintagestory.API.Common.ItemSlotOutput.ActivateSlot(ItemSlot sourceSlot, ItemStackMoveOperation& op) at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) at Vintagestory.Common.InventoryCraftingGrid.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) at Vintagestory.Common.InventoryNetworkUtil.HandleClientPacket(IPlayer byPlayer, Int32 packetId, _lHEgFNKFNR7OybtX0Okb3JLfdZU packet) at Vintagestory.Server.ServerSystemInventory.HandleActivateInventorySlot(_lHEgFNKFNR7OybtX0Okb3JLfdZU packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)

     

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