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Jessica O.

Vintarian
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Posts posted by Jessica O.

  1. OK I updated and re-tested. The bugs persist; this time I have the crash log from trying to place the salad on the ground:

    Spoiler

     

    Running on 64 bit Windows with 16 GB RAM 
    Version: v1.14.10 (Stable)6/9/2021 3:16:25 PM: Critical error occurred
    System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
    Parameter name: slotId
       at Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId)
       at Vintagestory.GameContent.BlockEntityCookedContainer.OnBlockPlaced(ItemStack byItemStack)
       at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
       at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
       at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
       at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
       at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
       at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _vKnDSS3ZW5fZhqcIJSzL9xbAUttA._ZHf5IMlYChPlSKBWZX1ph2DB6EP(Single )
       at _w1hCRzQiukKlSxBw6hggDUXQ0jC._3HP2xkrryy8Ktr1q1yqHHv9s1kb(Single )
       at _w1hCRzQiukKlSxBw6hggDUXQ0jC._JbXJA0SA6LQOS6diuqtXAjMb8Fo(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
       at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 5/15/2021 11:05:38 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
    Event Name: RADAR_PRE_LEAK_64
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.14.10.0
    P3: 10.0.19042.2.0.0
    P4: 
    P5: 
    P6: 
    P7: 
    P8: 
    P9: 
    P10: 

    Attached files:
    \\?\C:\Users\osioj\AppData\Local\Temp\RDR445D.tmp\empty.txt
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER445E.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER446F.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER447C.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER449D.tmp.txt

    These files may be available here:


    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 39efeecf-43a5-4a68-9ecb-382274f7380d
    Report Status: 536871008
    Hashed bucket: 
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 4/19/2021 5:28:56 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.14.8.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

    Process ID: 419c

    Start Time: 01d73562bbfdd69e

    Termination Time: 2

    Application Path: C:\Users\osioj\AppData\Roaming\Vintagestory\Vintagestory.exe

    Report Id: a1955bd5-a721-492d-985d-bf60eec33831

    Faulting package full name: 

    Faulting package-relative application ID: 

    Hang type: Unknown
     }
    --------------
    { TimeGenerated = 4/19/2021 5:28:54 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1335386773510986484, type 5
    Event Name: AppHangB1
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.14.8.0
    P3: 6033ac5b
    P4: e41a
    P5: 134217728
    P6: 
    P7: 
    P8: 
    P9: 
    P10: 

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERCF28.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERCF38.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERCF37.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERCF58.tmp.txt
    \\?\C:\Users\osioj\AppData\Local\Temp\WERDBFB.tmp.appcompat.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppHang_Vintagestory.exe_5b9c5cb01f86fdf96e35c670c76159a273f8c214_4fd6768e_11899734-b9b5-407b-8064-485bb54acebc

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: a1955bd5-a721-492d-985d-bf60eec33831
    Report Status: 268435456
    Hashed bucket: f2891e3570f514e782883f3200e09af4
    Cab Guid: 0 }

     

    Aside from that, I put the cooking pot full of salad onto a campfire, and drew out one serving with a bowl and one with a crock. the one drew out from the bowl got that weirdly multiplied nutritional bonus, though not as severe this time. Though it's not quite as dramatic as before it might be a little different because the ingredients weren't in the same order? (It used to be soybean-mushrooms-nuggets, but this time it was soybeans-Nuggets-Mushrooms, so the food wasn't technically identical.)
    image.png.e46d1d68fee9c19a5c12ca44aa8c6b22.pngimage.png.96a35005cd75d49a152e3ec6a747a618.png

    • Confused 1
  2. So I'm still on 1.3.11 but I have found a  weird bug!

    If I make a soybean salad I cannot place the cooking pot on the ground; I get a client crash. Just today I came back from the crash and the cooking pot WAS on the ground as it should be... BUT it had duped! I also had the original in my inventory but the food that comes out of the glitched ground crock (has a pure soybeans texture, not the full multi-colored texture of the 'real' meal pot) gives nothing when you eat it, so it's like... weird ghost food. Fun times.

    That said, I've been getting around this glitch by putting the cooking pot full of soybean salad on an unlit campfire (which shows the normal lidded-pot texture) and clicking THAT with crocks to store my salad for eating. This works fine. BUT today I discovered something hilarious; while putting the food into a crock causes normal behavior putting it into a bowl directly from the pot in on the campfire causes this:
    image.png.2a5de4e99f75c635ea5cff43d289bed7.png

    The weird No-soybean-salads-on-the-ground issue has always happened even with different ingredients; the only thing I consistently add to all my salads is fish sauce.

    Anyway, I'll update to 1.3.13 later tonight and update my bug info, but this was just too funny not to share.

    • Confused 1
  3. 11 hours ago, skam said:

    I think herbal medicine should be able to be planted instead of just being refreshed naturally.

    For the moment at least, there is a mod called Wild Farming that lets you get seeds and grow flowers like horsetail.

    But personally I think it would be really cool if you could use planters to get flowers. Require that they be watered via the watering can, and harvested with the shears to get the flower to drop 2 instead of 1 of itself. Maybe once every 4 or so days?

    • Like 2
  4. Honestly, I found that for a simple SIngle player game for me and maybe 1 or 2 friends a 10k by 10k world with an equator distance of 5k gave us lots of small cozy "biomes" and made the pace of exploration very fast. No trouble finding stuff really. (from the top of a hill I can see 3 different kinds of surface rock in various directions) My world is pretty damn tiny, but I suspect one about twice this size would land a really nice balance between the game's design encouraging us to settle down, and the game's desire/need for us to go out on explorations.

  5. I bet the banana thing was a soybean, and I bet the bottle, although it would be shown empty in the recipe was a bottle of oil, which can often replace animal fat in a lot of recipes! Not sure why a soybean was good though!

    I recently tried to make an oil lamp with an empty bucket, 2 bricks of peat and a bowl, because that's what the guidebook said, but it didn't work. It also said clay bottles, glass bottles would work in pace of the bucket, and although it shows them all empty I'm betting they are supposed to have oil in them. Would make sense for a lantern anyway... But that's why I figure maybe you're seeing glass bottles instead of fat. Worms also is a mystery to me though! Maybe I should see is the Squeezer takes them after all 😝

  6. Oh yeah; I totally get the fear of the authentication servers going dead! That said, it's rare for any decent game not to patch out authentication when they make the decision to shut down so I personally am not worried about it; it's all about weighing hypotheticals, fears, worries, vs real-time actualities. I mean the USB thing IS already possible; just copy your installation, authentication and all onto the USB for your completely-offline friend!

    I agree that is would be nice and worry free for me personally as the player to have no protections on any of the software I use, since they, by definition, are obstacles between me and use no matter how easy they are to surmount... But as someone who is a staunch believer in Indie gamers and independent artists in general I want to respect their choices and ability to make a living doing what they do.

    • Like 1
  7. 22 hours ago, l33tmaan said:

    I've been really busy lately, so I might go back and re-examine that process later.

    Perhaps a Cask that functions like a barrel but forces curing liquids, or gives a boost to curing for wines? Could be crafted with a Barrel, Spile, and wax or something?

  8. 13 hours ago, Erik said:

    The only thing that becomes more likely with singleplayer needing no authentication would be people giving their friends copies,

    That's functionally identical to someone taking that first copy for free... If their friends don't have to pay to try the game, why would they? Like I said, Pirating is not universally easy for everyone, hence everyone doesn't pirate, hence some people are MORE (even slightly counts here) compelled to pay, and some would pay where they otherwise wouldn't. Besides Vintage story has a generous refund policy; there's little risk in not getting your $20 back if you hate the game after a day.

     

    13 hours ago, Erik said:

    and the friends would be likely to still buy the game to play together.

    Only with an extra adjustment to make LAN require authentication, which as I said would be fine, but I guarantee people would bitch about it since the purpose of LAN in the first place is low-latency is multiplayer without internet.

     

    13 hours ago, Erik said:

    so saying that no DRM would hurt the games sales is an assumption with actual evidence against it.

    Literally the sub-line of the title is, "Results suggest a positive effect, but there's a huge margin of error." and if you actually read the article we get to this bit: "points out a number of caveats for this headline number, not least of which is a 45-percent error margin that makes the results less than statistically significant (i.e. indistinguishable from noise)." The final line of the article is: "The counterintuitive finding that sales likely increase as piracy goes up should be taken with a grain of salt, but it can't be dismissed entirely."

    What I guess from this is, that there might be SOME cases where piracy has helped, but I doubt that's a trend since there wasn't any statistically significant result. For games you play, beat and never revisit? Definitely a bad time. Games like Minecraft, and Vintage story where people play A LOT and servers are a big draw? I could see the argument, but you're not the one taking the risk here; it's the Developers that would be losing out if the risk goes pear-shaped. I still maintain that Vintage story's very light authentication is a good compromise that works.

     

    14 hours ago, Erik said:

    I'm not proposing turning Vintage Story essentially into a free to play game,

    Assuming this was another way to say "Game with no DRM" Since we aren't talking pricing models, but about the presence of DRM and the effect it has on people paying, I'm glad you came around; I was still operating off an earlier statement of yours to the contrary where you said, "Plainly said, Vintage Story would just be a better product if it were DRM free.

     

    13 hours ago, Erik said:

    I just think that singleplayer should work without authentication to make the game playable in an offline environment and in a case when the authentication servers might be down. Downloading the game would still require authentication as would multiplayer including lan.

    Good news, that's what it already is! We have to manually tweak a .JSON but I bet it would take all of 5 minutes for a modder to make a mod that adds a /command to the game that does it for us! Heck, maybe they could get fancy and add a button.

    At the very end of things it comes down to the WHY; Why don't you want DRM and how does that weigh against what the developer, who did all the work, risks? We don't and can't have that hypothetical data, and we absolutely should not pretend to be experts about it; even that study you linked, admitted to be one of the best structured and more exhaustive, couldn't come up with an answer after all. 

    If the game had a demo like I mentioned above, does that solve the issue of pirating to try before you buy? Or is it just the anxiety of feeling like your game can be taken away? Because the latter is not only very rare, but also already taken care of with Vintage story's current set up actually!

    Anyway I didn't mean to have a large discussion about DRM in general, I just meant to say that I think Vintage Story's Authentication is great as is and does not need to be pared down in anyway; It's already super forgiving and basically does the offline play thing, so you can already share your copy with a friend for them to try it out.

  9. huh nothing that affects death and respawning, so I'm not sure they have anything to do with it... interesting.

    On an unrelated note, have you actually found a surface translocator? I have it installed on my world and I haven't found any; I'm not sure they are generating....

  10. 14 minutes ago, Erik said:

    will have no effect at all

    Only if the cracked version is just as easy to find and universally considered as just safe as the authentic version. People who lean the small little ins and outs of safely pirating games take it for granted that complete newbies don't know where to look, and have dealt with falling prey to malware. This makes it a less than universally attractive option, some people who have $20 just don't want to deal with trusting some peer-to-peer torrent, or new website on the internet.

    Yes, for *people who understand pirating* the protections are doing nothing; that's what understanding the ins and outs of pirating is about, and even more stringent protections on other games fall into your "may as well not even be there category." (and yet they are! hmmmm) 

    But for the general public at large, they do help incentivize purchasing the game. Never mind people who take a total lack of DRM as tactic permission to never pay or "donate" or plan to after they play a while, or next paycheck or whatever, but never get around to it.

    Authentication costs money to do; No one would do it if it was actually useless; I get that you personally have a knowledge set that allows you to step outside the common box, but to claim that just because it's easy for you, that the protections are useless for you, means they're UNIVERSALLY useless, is naïve.

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