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Draaven1

Vintarian
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Posts posted by Draaven1

  1. On 6/19/2022 at 7:46 AM, DArkHekRoMaNT said:

    Does the .tpdlg command in the creative mode also show an empty list? Unfortunately there is no way to delete/restore the list of teleporters. Reloading a chunk of each teleporter or manually replacing them in the creative can help

    Restoring helps, but not for long. Realoding the game, or even moving away and back breaks the network.

  2. 1 hour ago, l33tmaan said:

    Yeah, you might want to make a cauldron instead. The saucepan cannot handle the power of lard.
    Oh wait, it's 10 fats to make 0.01 L of lard. Heh, that ain't right. I'll fix that.

    Why would that only affect the saucepan & cauldron, though?

    Thank you. I'm waitng for that. BTW, in the cauldron I can't make lard as well.

  3. Does anyone has problem with preparing lard, as me? I used to make lard on saucepane. Now I can't. Now the recipe says that I have to cook 10 units of fat cookes to 1 l of lard, but on the saucepan I can put only 4 units of fat in 1 block.

  4. 1 hour ago, Travis Pluid said:

    It's a Vanilla thing- you need the Metal Parts you get every now and then by breaking scrap piles. The ones that look like two metal cogs on a shaft.

    I know how they look like and how and how many of then I have to use to fix the translocator, but you didn't include this information in your mod description (mean the player has to use them, and how many of them to fix teleport)

  5. On 10/6/2021 at 7:44 PM, Travis Pluid said:

    Did you forget to add the Metal Parts first?

     

    On 10/6/2021 at 7:44 PM, Travis Pluid said:

    Did you forget to add the Metal Parts first?

    Neither in the description of the mod nor in the game, they are not mentioned, so I did not use them. There is only information about the use of temporal gears

  6. 4 hours ago, Xandu said:

    Ok. Did you now use Anvil Metal Recovery, too? They changed how the mod works for version 1.15 and that may broke something. But until know i haven't found anything that could cause such a problem. I would like to see a log file after this issue happened.

    Yes, I did. After the information that mode can made this problem, I removed it. After restart the game the problem desapeared. The most interesting is, that after hunt over 100 drifters i had only 1 temporeal gear. Immediately after Anvil... the first killed mobe dropped the second gear. I have no idea if is any coincidence.

  7. 4 hours ago, Xandu said:

    I used the newest version.

    I have very similar, but even more strange problem. Xskills sometimes counting metalworks exp, and sometimes not. Sometimes if I off the game and back in again it works well, but after some time of playing, it stops counting again. Interesting, in v1.14 I played whit both Xskills and Anvil Metal Recovery whitout any problems,

  8. I found the solusion: the fume wasn't too long, but too high. The problem was, I had to install fume before instalation of wheel. Otherwise instalation fo the fume is impossible - the game inform the player that the possition is occupied.

  9. Something like this? 

    image.thumb.png.68a05d25ed37d308174e0ca3d5245c9c.png

    I had that from the start, and result is like this

    image.thumb.png.49672adaef2fbba13c55044853bda29d.png

    I saw that clip, that you showed, and that was the source of info about proper location of waterwheel base. I even tried to build the "gearebox" to increase the torque:

    image.thumb.png.8b7eab3f7de4a392d2050511ddc55070.png

    - without effect.

  10. I have a problem with a waterwheel. I tried to connect it to a helve hammer, and it doesn't work. Unconnected waterwheel works, but after connection to the hammer - stops. Water system has instaled flume with hatch, and ther wheel has dur. 99% and eff. 30%. I found the information that the waterwheel-base has to be on the proper side of the wheel itself, and I've done this. I tried to install the base on the second side - no effect.

  11. This mode is very good, but it has some problems. Ability Smelter looks like gives nothing, or completly random bonus. I've got lvl 3 of it, so it supposed to give me 25% less metal to fill the mold. Mostly it's not. Sometimes I've got some random savings, and it's difficult to predict how much metal do I have to melt to fill the mlod (e.g. in one of it I've go 93 units of metal and I can't find amount to fill it without leftover). And that's the only problem that I've found in this mode. So far.

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