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Sikandar

Vintarian
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Posts posted by Sikandar

  1. On 12/17/2021 at 10:58 AM, Hal13 said:

    the existing mod reduces the amount of stuff that can be found to 1/8th of the amount panning gets you though (instead of 8 tries when panning through, it only does try once for loot, resulting in 0-1 items per block instead of 0-8 items). I'd be okay with half the chances but taking time to to it's job, but lowering the chances for getting anything that much, is just wasting the blocks (I'd rather use them to fill holes than having a chance of most likely getting a single stone from that block of gravel; sand is needed in crafting, bony soil normally gets you more than 4 items when panning...).

    And that mod adds way too much other stuff, it's called Useful Stuff btw.

     

    AFAIK everything in the mod can be feature toggled off, so you could just use the sluice if you want

    Definitely a nice addition to the core gaame because ain't nobody got time to pan bony soil in the mid to late game

  2. On 12/19/2021 at 7:24 AM, Neutral said:

    The current strategy just feels so cheap, like you're abusing a bug in the game. I do like how realistic the game is, but you have to make some concessions so that in the end playing is fun. Whatever eventually gets done, the combat needs to improve. Every aspect of the game right now feels, if not complete, then at least well developed and thorough with the exception of combat, a large part of the game.

    It's only valid because water hasn't had much work, once a breath mechanic (hopefully soon, it's been modded in) is added it mitigates it a bit

    There has been some discussion about combat on the discord server: https://discord.com/channels/302152934249070593/302152934249070593/921746780792709140

  3. Same complaint No Man's Sky had

    Though I think I'd prefer that the survival systems be worked on before the story (fluid mechanics)

    Surviving your first winter or two should be the point of the game to start with

  4. On 5/7/2021 at 5:22 AM, Thranos said:
    
    Running on 64 bit Windows with 16 GB RAM 
    Version: v1.14.10 (Stable)5/7/2021 6:19:30 AM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at ExpandedFoods.BlockScrewPress.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud()
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView()
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _vKnDSS3ZW5fZhqcIJSzL9xbAUttA._mhcyOBzdAWALla9FVcjc15WACGi(Single )
       at _w1hCRzQiukKlSxBw6hggDUXQ0jC._3HP2xkrryy8Ktr1q1yqHHv9s1kb(Single )
       at _w1hCRzQiukKlSxBw6hggDUXQ0jC._JbXJA0SA6LQOS6diuqtXAjMb8Fo(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
       at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
    -------------------------------
    
    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 5/4/2021 4:32:29 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
    Event Name: AppHangTransient
    Response: Not available
    Cab Id: 0
    
    Problem signature:
    P1: Vintagestory.exe
    P2: 1.14.10.0
    P3: 6079b344
    P4: unknown
    P5: unknown
    P6: unknown
    P7: unknown
    P8: 
    P9: 
    P10: 
    
    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER395E.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3A79.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3A78.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3AB7.tmp.txt
    
    These files may be available here:
    
    
    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: d5a34f54-8cf7-46d1-b763-911df9105003
    Report Status: 2049
    Hashed bucket: 
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 4/23/2021 6:58:42 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFE7B4E3B19
    Stack:
       at System.Environment._Exit(Int32)
       at System.Environment._Exit(Int32)
       at System.Environment.Exit(Int32)
       at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
       at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
       at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       at OpenTK.GameWindow.Run(Double, Double)
       at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl, System.String[])
       at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(System.Threading.ThreadStart)
       at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._CdxDiVDTWOWMdxOVeU2035FgbIK(System.String[])
     }
    --------------
    { TimeGenerated = 4/23/2021 4:53:07 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFE7B4E3B19
    Stack:
     }

    Accidentally "emptied" a screw press while it was pressing whitecurrants, and now every time I try to log into the server I did this on, I crash to desktop.

    I'm experiencing this same bug

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