Jump to content

wblueskylives

Vintarian
  • Posts

    7
  • Joined

  • Last visited

Everything posted by wblueskylives

  1. Alas, @LastHazzerd beat me to the punch and has left a lovely foundation to work from. https://mods.vintagestory.at/show/mod/29587#tab-description
  2. I had the (eventual) idea to pop open some other mods that are doing similar things to see how other folks are doing stuff on this version, that's led me a new point! Fully functional hanging plant recipes including dismantling without crashing the game! Textures though are not functional yet. My initial foray into that has left me with a single texture being applied regardless of the input type. This has ALSO caused a delightful destruction of any surrounding textures AND the inability to remove the block as a whole. Definitely a fresh head-scratcher for tomorrow morning with some coffee, a great time of trying to reverse engineer all of this though lol Hope everyone's weekend is going well ♪(^∇^*)
  3. Brilliant, another one for you while you're around: Frustratingly, the reed basket portion of this mod works without a hitch, graphics and disassemble included. I believe I'm honing in on the recipes and the formatting of all of that being the problem child here, and my thought is to just get -one- working fully and scale from there. The question in all of this being, do you think it's better to create an individual recipe for each of these, or would wildcards potentially futureproof/make this more of a capable mod? Maybe those are larger questions that we two can answer..
  4. Ugh, clearly deeper issues here than what I thought. Trying to update the block variants has apparently broken all of the texture paths. Also the original set of pots this was setup for seems to have moved to the "flowerpot-fancy" category. Strugglebus ahoy!
  5. Stellar reply and greatly appreciated! Exactly the kind of hint I needed. I noticed too that there is the additional flowerpot-fancy which is what the original recipes seem to allude to. Back to these mines I go Edit: Already making progress! I've got a semi-working recipe and it only crashes when trying to UNcraft! Beautiful!
  6. Howdy! Big fan of VS and everything that's going on in the modding community to the point that I am dipping my toes in to see what's up. I have found an outdated mod that I want to update so it works with 1.21, maybe even learn enough to futureproof it, who knows? But I'm definitely struggling. The mod in question is: https://mods.vintagestory.at/hangingbaskets What seems to be the trouble is with the constructor that makes the final hanging basket product. It seems related to the grid recipe, but I am not familiar enough with how all of these files interact with each other to know what might be at fault. Further, is there some kind of major change documentation that could point out differences going from 1.19 to 1.21? Apologies if this is buried in the tutorials somewhere and I'm too impatient to find them, I also just generally wanted to say hi and join the fun! The bit of code throwing all of my errors: [ { "ingredientPattern": "R,P", "height": 2, "width": 1, "ingredients": { "P": { "type": "block", "code": "game:flowerpot-*", "name": "kind" }, #### <- my initial impression is that this changed during a version update so it breaks the constructor "R": { "type": "item", "code": "game:rope" } }, "output": { "type": "block", "code": "hangingflowerpot-{kind}" }, "copyAttributesFrom": "P" }, { "ingredientPattern": "P", "height": 1, "width": 1, "ingredients": { "P": { "type": "block", "code": "hangingflowerpot-*", "name": "kind", "returnedStack": { "type": "item", "code": "game:rope" } } }, "output": { "type": "block", "code": "game:flowerpot-{kind}" }, "copyAttributesFrom": "P" } ]
  7. So, I've been having a fun time with putting up a new door to a new room I've just finished putting together, and eventually the torch I had in there has gone out (lack of zinc problems), and inevitably something spawns in there overnight. What I'm suggesting is: different scratching noises from the drifters trying to get in. Thumps from the reggos, scratches from the others, maybe a good stick rattling sound for the makeshift door? I don't know how annoying that would get or how creepy it might be, but this game already has a ton of fantastic organic things happening, could make for a horror story or 3
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.