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Laskuna

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Posts posted by Laskuna

  1. I dont hink this will be good. Now drifter spawn is ok, i i set low value it will be to easy / boring. But with Bell already its not easy ( espetially deeper underground, when they spawn hi tier drifters ), bell will be impossible to kill if spawn army of drifters, so only chance can be build bunker, or try kill them on solo - both option dont add more fun to actual gameplay. It shouldn't be more than +50% extra per player. 

     

  2. Crates dont give me full stack of thier content. Crate contain 1216 salt, and have chute to refill them. I was thinking its a problem with open crate, but when try with closed one weird thinghs happens too. First use give me full stack, anotother use give small random amount.
    Or sometimes give me 64 for a second and then number turn to 2 :P like a crate pull in my items back :D.
    So problem is when in same time i try take items, and chute put new into crate. 


    _______________________________________________
    My client crash when i destroy crate with lots of salt. Server, and other player client who stay close to em in game, stay stable.
    crash report:
     

    Running on 64 bit Windows with 16 GB RAM 
    Game Version: v1.16.3 (Stable)
    Loaded Mods: game@1.16.3, creative@1.16.3, survival@1.16.3
    16.02.2022 22:35:31: Critical error occurred
    System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
       w Vintagestory.GameContent.BlockEntityCrate.FreeAtlasSpace()
       w Vintagestory.GameContent.BlockEntityCrate.OnBlockRemoved()
       w Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(_498ChONhqHz4YfVhZ3AsSB5c6CwA p, ClientMain game)
       w Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(_Dp1aKZ8iZypdvDG8MmoQfv915eG packet)
       w Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       w _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA(Single )
       w _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single )
       w _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single )
       w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 476
       w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 452
       w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375
       w _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl , String[] )
       w _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 12.02.2022 22:58:47, Site = , Source = Application Error, Message = Nazwa aplikacji powodującej błąd: Vintagestory.exe, wersja: 1.16.3.0, sygnatura czasowa: 0x61fa6977
    Nazwa modułu powodującego błąd: atio6axx.dll, wersja: 30.0.13023.1012, sygnatura czasowa: 0x616e275a
    Kod wyjątku: 0xc0000005
    Przesunięcie błędu: 0x0000000001402b9b
    Identyfikator procesu powodującego błąd: 0x2924
    Godzina uruchomienia aplikacji powodującej błąd: 0x01d8203d035fac22
    Ścieżka aplikacji powodującej błąd: C:\Users\Laskun\AppData\Roaming\Vintagestory\Vintagestory.exe
    Ścieżka modułu powodującego błąd: C:\WINDOWS\System32\DriverStore\FileRepository\u0373652.inf_amd64_97d024528a122d1a\B372726\atio6axx.dll
    Identyfikator raportu: 891f6247-852a-463e-be33-1efcd2119aa7
    Pełna nazwa pakietu powodującego błąd: 
    Identyfikator aplikacji względem pakietu powodującego błąd:  }
    --------------
    { TimeGenerated = 12.02.2022 22:58:43, Site = , Source = .NET Runtime, Message = Aplikacja: Vintagestory.exe
    Wersja architektury: v4.0.30319
    Opis: proces został przerwany z powodu nieobsłużonego wyjątku.
    Informacje o wyjątku: System.AccessViolationException
       w OpenTK.Graphics.OpenGL.GL.BufferSubData[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](OpenTK.Graphics.OpenGL.BufferTarget, IntPtr, Int32, Int32[])
       w Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMesh(Vintagestory.API.Client.MeshRef, Vintagestory.API.Client.MeshData)
       w Vintagestory.API.Client.MeshDataPool.InsertAt(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MeshData, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere, Int32, Int32, Int32)
       w Vintagestory.API.Client.MeshDataPool.TryAppend(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MeshData, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere)
       w Vintagestory.API.Client.MeshDataPool.TryAdd(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MeshData, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere)
       w Vintagestory.API.Client.MeshDataPoolManager.AddModel(Vintagestory.API.Client.MeshData, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere)
       w Vintagestory.Client.NoObf.TesselatedChunkPart.AddToPools(Vintagestory.Client.NoObf.ChunkRenderer, System.Collections.Generic.List`1<Vintagestory.API.Client.ModelDataPoolLocation>, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere, Vintagestory.API.Datastructures.BoolRef[])
       w Vintagestory.Client.NoObf.TesselatedChunk.AddCenterToPools(Vintagestory.Client.NoObf.ChunkRenderer, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere, Vintagestory.Client.NoObf.ClientChunk)
       w Vintagestory.Client.NoObf.ChunkRenderer.AddTesselatedChunk(Vintagestory.Client.NoObf.TesselatedChunk, Vintagestory.Client.NoObf.ClientChunk)
       w Vintagestory.Client.NoObf.ChunkTesselatorManager.OnBeforeFrame(Single)
       w Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single)
       w Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single)
       w Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single)
       w Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single)
       w _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA(Single)
       w _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single)
       w _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single)
       w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs)
       w System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       w OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef)
       w OpenTK.GameWindow.DispatchRenderFrame()
       w OpenTK.GameWindow.Run(Double, Double)
       w _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl, System.String[])
       w _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(System.Threading.ThreadStart)
       w _muFH2BhSjNKo8GSc2o33Nm6Ckup._xzGa9ph6GWtIURPVgVLLzcaCNOI(System.String[])

     }
    --------------
    { TimeGenerated = 07.02.2022 05:28:51, Site = , Source = Application Hang, Message = Program Vintagestory.exe w wersji 1.16.3.0 przestał współpracować z systemem Windows i został zamknięty. Aby zobaczyć, czy jest dostępnych więcej informacji dotyczących tego problemu, sprawdź historię problemów w oknie Zabezpieczenia i konserwacja w Panelu sterowania.

    Identyfikator procesu: 3be8

    Godzina rozpoczęcia: 01d81bb851f1f954

    Godzina zakończenia: 137

    Ścieżka aplikacji: C:\Users\Laskun\AppData\Roaming\Vintagestory\Vintagestory.exe

    Identyfikator raportu: a43422fa-3b9d-4ad1-a9ac-f45b29fcb430

    Pełna nazwa pakietu powodującego błąd: 

    Identyfikator aplikacji powiązanej z pakietem powodującym błąd: 

    Typ zawieszenia: Unknown
     }

  3. Dont understand me wrong. They looks good, but no longer fit to the game visual design. Game becaming less and less simple cubic look, and everything have more and more details (old and new trees for example).

    Cloud already existing in game its a big progress since minecraft, they have volume whats have matter when you climb to big mountain...

    hqdefault.jpg

    But can be even better . Technology to blur stuff it's already in game, rifts looks great, maybe devs can use it to making more realistic clouds, if that don't ruin performance.

  4. 1. No liquid transparency in barrels.
    2. No information about "freshness" on pots / crocks / bowls with food when placen od shelf or ground, Need to pickup this items to check it. 
    3. When making torch in multiple firepits, and shift click to pickup them, they bacome fuel in other firepit, should be picked up to my inventory.
    4. Aged Crates sometimes do not stack (new one! not olds with label "place and destroy to upgreade to 1.16 version"), 
    5.Crates with parchment labels and grain inside afrer some time, have roting grain on this labels, but when i destroy them i dont find any roted grain/ rot inside.
    6.Since 16.2 (3? maybe) Ladders gravity its bugged, they levitate on air when bottom part is destroyed ( not like a before all parts fall down), when this flyinig part is clicked by ladder they breake to parts and fall down :D 
    7. Rope ladder cant be take away when placed, happens one time. Later works normally.
    8. When dig in Peat they emiting oragnge particles, i thinking lava drowns me :P 

     

    barrel.jpg

  5. its a bug or maybe a sugestion:

    Trough with small amount of rot looks like an empty, but they aren't. 

    When i use auto refill through with chute, system works but after some time everything its blocked. I thing its happens when food inside trough have different freshness date tan food in chute, cant stack together. Whenfood  amount in trough became low they looks like a empty ,but they aren't, ( sometimes its a small amount of rot).

    -trough with at least one item inside shouldynt look like a empty
    -add better info, now i don't have any clue that, trough it's really empty, or contain something but it's invisible.
    -maybe add a option to removing trough contents by shovel, ( now i must removing them by axe and place again)

    tcoMg3h.png

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