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Laskuna

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Posts posted by Laskuna

  1. On creative mode i test this. Add time ( 100:00 ) with console. So if You plan was: "potash can be used only one time to permament improve fertility by 15%" its aslo bugged, and I can improve it again by 15% afrer 100 hours ( maybe less). And Again after another 100h up to 100%.

  2. My idea to improve farming gameplay / experience:

    With Fertilizer / seeds in hand HUD can show some indicators or maybe heatmap showing nutrients level. 
    With seeds actual nutrients level.
    With fertilizer level of "slow realease nutrients"

    Or with fertilizer in hand show level of "slow realease nutrients" and actual nutrients level.

    Now i feels like a office workers with calculation spreadsheet, chcking one by one my farm tiles :D. It's exhausting with bigger farm.

    vs sug.jpg

    • Like 1
  3. Hi, have a sugestion. If chance to get soil faill, mybe better give lower tier soil block, than give nothing (low fertility soil when breaking medium fertility block witn no 100% nutrients.) 
    Or to use just to rearange fields and no exploit add new type of block who after placing have only 50% of nutrients. Exsample: removing terra peta block give you "used terra peta" item (wip name) , after placed and plowing have actual 50% nutrients but its normal terra peta.

  4. Its unrealistic to making compost in sealed barrels.  
    This should be just a pile of a vegetation/ rots, withh options to change flowers or grass into compost. Can work same but add new model, something like a foto. Just a open box. 
    Visuals can use reverse sand panning - growning block mechanic with wegetation texture, + changing to rot texture when start procesing maybe.

    Maybe add option to change compost blocks into "compost fertilizer" ( powder ).


     

    lawn-service-How-to-make-compost-18.jpg

    • Like 5
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