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Baby_Kazoo

Vintarian
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Everything posted by Baby_Kazoo

  1. Pretty sure you're right! I think I've seen a video for it, but in all fairness something like it should be implemented into the base game, bows just feel useless in my hands considering animals can take off the second they take a bit of damage, though, I do believe with a good enough bow and arrows you can two shot most basic animals, right? There's that but it's not like anyone at that point would be complaining about the animals running off. I'd just like hunting to be a bit more realistic is all.
  2. To my knowledge? No, but I don't think it's necessary? In my experience it seems to function like one giant claim regardless of those squares, besides, it shouldn't be a bother, after all! It'll be invisible while you're not editing your claims.
  3. I find it annoying that animals getting hurt don't slow down at ALL, and typically book it the second they take any damage, leaving you in their dust, which is why I typically don't use bows or any sort of ranged weaponry as I'd just manage to land one good hit and be unable to follow up with another, so my suggestion is they should progressively slow down as they take damage or if you manage to hit them in the leg they outright lose the ability to run. Not sure if this has been suggested before but I feel it's a good suggestion to make.
  4. For adding onto existing claims, it's pretty clunky, you don't have to start over, you can do /land claim load (id), /land claim start then /land claim end followed up by /land claim grow (direction) (number of blocks) then end it off with /land claim save (id). It'll look weird because there'll be multiple squares of claimed land, but it all falls under one claim id, and for claim granting, you need to run /land claim load (id) then /land claim grant (player) (permissions), for permissions you'd typically do "all" unless it's a public store or something like that, you can do "all" for the player section of the command I believe, which would tie into making a store or something like that, but once you've done all that, just do /land claim save (id). In my opinion the land claim commands are pretty bloated and a bit annoying to work with.
  5. Never really thought about locating chalk or lime like this! Now I can FINALLY find it on this one server I've been really needing it on.. The 40 large hides are on the chopping block now, thanks!
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