Dachantenne
-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
News
Store
Posts posted by Dachantenne
-
-
Just a quick question: What is meant with
Quote- Tweak: Removed halite, scoria and tuff dry stone. Scoria and Tuff will get re-added in the future.
Is halite really completely removed? If so: Why?!
Or should it be "halite [...] dry stone", which would be a special kind of halite (?)
- 1
-
Probably, the last update
QuoteFixed: Able to place floating oil lamps
brought up a new bug: I'm no longer able to place oil lamps everywhere one block away from a ground block (see attached screenshots).
Placing an oil lamp the next block above farm land doesn't work either.
Torches and torch holders however still work fine.
- 3
-
I discovered a really weird bug when drinking milk:
When I drink a milk filled bowl, it moves to the first free slot (from left) except the same slot.
Example: Free slots are 4 and 9, milk filled bowl is in slot 7. After drinking the milk, the bowl moves into slot 4. Now after filling bowl in slot 4 again, right after drinking it moves to slot 7 again.
So when emptying a whole bucket, the bowl moves around 10 times.
The attached screenshot "before_milk" (bowl in slot 7) is taken before drinking, screen "after_milk" is taken immediately after drinking.
Version v1.14.10 stable
- 1
-
I just made some delicious "Redmeat stew with boiled blackcurrants" - first pot with 2x Redmeat and 1x Blackcurrants and second pot with 1x Blackcurrants and 2x Redmeat (watch the order).
But now I'm unable to put these in one crock as they are not the same.They both have the same name, but the order of Nutrition Facts is different (Fruit+Protein and Protein+Fruit):
I think the easiest way would be to always list the Nutrition Facts by alphabetical order but by order while cooking.
Edit (if necessary): v1.14.10 stable
- 1
-
Okay, maybe "crossing oceans" was a bit exaggerated. But beware of hungry Hares I built my very first "farm" on a small island, at least 30 blocks away from any coastline.
Just before the plants were grown, I discovered they were gone - and a Hare swimming away.So I would appreciate if these animals (mobs in general?) wouldn't be able to swim these large distances but rather stay either on the coast or the island as this seems quite "unrealistic" to me.
What does the community think?
- 1
Newly crafted and removed roofing not the same | v1.15.6 stable
in Bugs (archived)
Posted
I just discovered that after building and removing the same roofing, it will not stack with the newly crafted ones. I could reproduce this only for the roofing shown in the screenshot (so not for corners), but for every material.
After building one of the roofing of the 35 and removing again, it stacks to the 2 roofings, but not to the 35 again:
Also, I'm unable to stack them "manually" by doing so in the inventory with the mouse.
Steps to reproduce:
- Craft/Cheat some roofing (no corners etc), but every material
- Build one
- Remove it
-> It will not stack