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Mark Leslie

Vintarian
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Wolf Bait

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  1. It looks like the defaults that were run at map creation were Landmass = 1.0 Note: as it was on a dedicated server - I didn't really have any options to run at creation to CHOOSE anything, it went with defaults. Is there a way to change a setting so that any NEW areas could possibly be an ocean or larger body of water without having to reset/regenerate the map completely? Reason I ask - I would like to be able to use some sail boats without having to start over. Thanks!
  2. I have setup a dedicated server and have a couple questions regarding the serverconfig.json The current settings are: "HostedMode": false, "HostedModeAllowMods": false, "CorruptionProtection": true, "RegenerateCorruptChunks": false, --------------------------- I am thinking that HostedMode, HostedModeAllowMods, RegenerateCorruptChunks should all be set to true as this is a dedicated server correct? I didn't see a lot of discussion or information regarding these settings, so wanted to make sure before setting them. Note: I keep seeing a LOT of the "Server Warning" with the huge tick to complete - thinking maybe because it isn't in HostedMode there is something not quite right: =========== example=============== 7.3.2025 19:53:34 [Server Event] Saved map chunks... 7.3.2025 19:53:34 [Server Event] World saved! Saved 0 chunks, 0 mapchunks, 6 mapregions. 7.3.2025 19:53:34 [Server Notification] A client reconnected, resuming game calendar. 7.3.2025 19:53:34 [Server Notification] Server ticking has been resumed 7.3.2025 19:53:34 [Server Warning] Server overloaded. A tick took 1505ms to complete. 7.3.2025 19:53:34 [Server Event] Offthread save of 206 chunks done. 7.3.2025 19:53:34 [Server Notification] Offthread save of 0 generating chunks done. 7.3.2025 19:53:38 [Server Event] Offthread save of 443 map chunks done. 7.3.2025 19:53:38 [Server Event] Offthread save of savegame done.
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