I have setup a dedicated server and have a couple questions regarding the serverconfig.json
The current settings are:
"HostedMode": false,
"HostedModeAllowMods": false,
"CorruptionProtection": true,
"RegenerateCorruptChunks": false,
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I am thinking that HostedMode, HostedModeAllowMods, RegenerateCorruptChunks should all be set to true as this is a dedicated server correct?
I didn't see a lot of discussion or information regarding these settings, so wanted to make sure before setting them.
Note: I keep seeing a LOT of the "Server Warning" with the huge tick to complete - thinking maybe because it isn't in HostedMode there is something not quite right:
=========== example===============
7.3.2025 19:53:34 [Server Event] Saved map chunks...
7.3.2025 19:53:34 [Server Event] World saved! Saved 0 chunks, 0 mapchunks, 6 mapregions.
7.3.2025 19:53:34 [Server Notification] A client reconnected, resuming game calendar.
7.3.2025 19:53:34 [Server Notification] Server ticking has been resumed
7.3.2025 19:53:34 [Server Warning] Server overloaded. A tick took 1505ms to complete.
7.3.2025 19:53:34 [Server Event] Offthread save of 206 chunks done.
7.3.2025 19:53:34 [Server Notification] Offthread save of 0 generating chunks done.
7.3.2025 19:53:38 [Server Event] Offthread save of 443 map chunks done.
7.3.2025 19:53:38 [Server Event] Offthread save of savegame done.