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FlyveHest

Vintarian
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Posts posted by FlyveHest

  1. Well, then my original request still stands, dying and then spawing 10k blocks away from previous spawn was not what I was looking for.

    But generating a random, persistant, spawn for every player once, is.

     

    Edit: I've grep'ed my way through the VS source to try and see how spawnRadius is used, and I can't seem to find any references other than the one used in the assembly information.

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