You're right about the chainmail, of course! My main point is that I would like to see the weapons and armour evolve visually to mirror the progression through the metal ages.
I'll check out the mod you mentioned.
But doesn't chain mail look the same for every metal type? Or am I wrong? Obviously the style/setting of the armour is medieval, but I would love it if copper and bronze looked more ancient. Regarding the falx, I understand the lore restrictions, but I would also love to see an evolution from a Bronze Age sword to a Medieval steel sword.
Regarding your thoughts on knives, I really like this idea.
I like that the new spears look different depending on the tier and material. Perhaps that's something they could also add to the falx and armour. What are your thoughts?
I feel the same way. Certain mechanics, such as rifts and temporal stability, require greater nuance. If they don't add anything meaningful to the game, other than hindering the player, they shouldn't be part of the game.
Walking through the game with your eyes closed makes you realise how much it lacks in the way of natural sounds, such as the rustling of trees in the wind, birdsong and the flow of water. Adding more ambient/nature sounds would make the game more immersive.
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