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Posts posted by flav ciobanu
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Looking for friendly players who enjoy a very slow-paced, cooperative and more challenging gameplay. Goal is to build a kingdom and survive together in a harsh world over a long period of time with no rush.
Check list of Mods/Changes so you know what your getting into. Mods included for immersion and challenge. Not for Everyone. No Mic
ADD ME ON DISCORD: sirrang.
Or Message here with your Discord Username
(3 Players, Copper-Bronze Age, Currently Year 1 - May)Game Changes:
30 Day Month
Cave Ins: ON
Soil, Gravel, Sand Instability: ON
Temporal Gear Respawns: 10
Water Transporting: OFFMods:
Immersive Mining (Lower Tool Durability, Slower Block Breaking)
Toolsmith (Tool Craft/Upgrade)
Hydrate or Dietrate (Thirst/Heat Mechanics, Wells)
Vigor (Stamina Mechanics)
Smithing Plus (Repair Tools, Salvage Bits)
Wear & Tear (Block Durability)
Real Smoke (Smoke Physics)
Butchery (Animal Processing)
Culinary Artillery (More Cooking)
Soap & Lye: Bloom & Lather
Expanded Foods (More Foods)
In Dappled Groves (Wood Processing)
Age Of Flax (Flax Processing)
Wool & More (Wool Processing)
Stone Quarry (Rock Processing)
From Golden Combs (Bee Keeping)
Salty's Falling Tree's (Tree Falling Physics)
Pipeleaf (Smoke Pipes)
SlowTox (Realistic Alcohol Effects)
Forgotten Armory (Many New Armors)
ncient Armory (More Weapon Types)
Maltiez Firearms (Less Durable)
BullsEye (Bow Aiming)
Crossbows Millwright (Windmill Types)
Temporal Symphony (Temporal Warnings/Sounds)
Cave Symphony (Cave Sounds, Rare Earthquakes)
Spinning Wheel
Player Corpse
Simple Tailoring
Dressmaker's
Tailor's Delight
Bricklayer's (Brick/Ceramic Crafting)
Daymare's Cup Mod (Throwable Tankards)
Substrate (Mushroom Farming)
Catch Ledge
Rock Climbing
Crawl & Dive
Carry On
Terra Pretty
Better Ruins
Dungeons
Rivers (Flow Off)
Manual Quenching
Manual Ore Crush
Manual Hide Scraping
Cartwright Caravans
Heraldry Banners
Critters Pack
Blood Trail
Arrow Barrels
Meteoric Expansion
Vintage Scarecrow
Purposeful Storage
Food Shelves
Vanilla Variants
Spyglass
Quivers and Sheaths
Pelagus Winds
Far Seer
Medieval Story 1.21.6 Realistic Survival
in Multiplayer
Posted · Edited by flav ciobanu
Goal is to work through the dark ages and build a Medieval Kingdom and Thrive Together with no rush. Come and go as you please.
Check the list of Mods/Changes so you know what your getting into. No Mic
4 Players, Currently July, Copper Age
DM ME ON DISCORD
Discord Username: flapus2574
Game Changes:
30 Day Month
No Water Transport
No Map
Soil, Gravel, Sand Sideways Instability
Cave Ins On
MODS: Immersive Mining (Slower Block Breaking, Less Durable Tools)
Vigor (Stamina Mechanics Tied to Diet)
Hydrate Or Diedrate (Thirst Mechanics)
Toolsmith (Better Tool Crafting)
Immersive Maps (Craft Maps to use Waypoints)
Butchering (Animal Processing)
FootPrints
BloodTrail
Age of Flax (Flax Processing)
Wool (Wool Processing)
Falling Tree (Tree's Fall when Chopped)
Expanded Foods
Cullinary Artillery
Ancient Armory
Walking Sticks
Real Smoke
Carry On
Smithing Plus
Wear and Tear
Stone Quarry
Millwright
Pelagus Winds
SlowTox (Realistic Alcohol Effects)
PipeLeaf (Smoking)
Simple Tea (Tea Brews)
Novelty (Food Bonuses)
Wildcraft & Fruit
Soap Lye and Bloom
Spinning Wheel
Temporal Symphony
Cave Symphony
Meteoric Expansion (Cosmetic Only)
Simple Tailoring
Tailors Delight
Visible Bags
The Critters Pack
Olla
Purposeful storage
River
Fish Floating
Substrate (Mushroom Farming)
Vanilla variants
Crawl and Dive
Windchimes
Food Shelves
Catch Livestock
Cartwright Caravans
Click Up Torches
Corpse Mod
Terra Pretty
Better Ruins
Rivers Dungeons
Rebuildable Bloomery
Manual Quenching
Manual Dishes