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Posts posted by Painini
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35 minutes ago, Michaloid said:
I agree with all of these, the Knock-back especialy since it's easier and less frustrating, that's why minecraft system works. Imagine if you had to fight a creeper or a zombie without knock-back, it would be frustrating as hell right? Same thing applies here.
This one, i kinda like but i think it would be hard to implement onto a game like this.
This one could be optional, but it works on minecraft and i think it would work here too.
True, and while writing all of this I honestly only factored in pve combat. I doubt a lot of this would work in pvp haha.
Knockback and different attacks are what I wish for most -
I personally don't like the idea of specific body parts being damaged and needing repair. I think doing so would give the devs the option of either being able to heal it easily with existing healing items, which invalidates the system. Other side of the coin is that repairs either take a lot of time or a lot of resources, which would just be frustrating.
I think the current combat system works fine, and if they wanted to spruce it up a bit they could:
Add proper knock-backmake enemy attacks easier to predict, but impose more damage should they hit
A parry system, a successful parry could temporarily stun the attacking monster. This ties in with predictable enemy attacks.
Make attacking less of a spamfest by introducing a low damage, quick thrust and a charged swing attack.
These changes would add more excitement and creativity to enemy encounters, where players would have to use skill and wit to beat enemies. (I just hope to god they dont give enemies the ability to parry too)
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They're bunching up together to survive, how cool
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Hey! I'm wondering if there is any way to acquire the blackguard shortsword in survival. Thanks!
A Proposal for a new fight system
in Suggestions
Posted
Very good points, I agree with pretty much all of what you say