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Painini

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Posts posted by Painini

  1. 1 minute ago, Erik said:

    FYI, it would not be hard to implement something like a parry, in fact it would be easier than a knock-back system.

    I don't think the current combat is fine, it is the least fun part of the whole game. And I feel like copying Minecraft won't help either, since that games combat system is also very controversial for a lot of people. Knock-back on the scale of Minecraft would make the game too goofy, too easy. Knock-back only ever really worked for Minecraft before sprinting, afterwards the game turned into a short range movement shooter where the player frantically runs around trying to hit things, since the running plus the knock-back would make it effortless to keep alive, which is definitely not a direction VS should take.

    The most important thing the game needs is an attack animation for the sword, like the spear currently already has. The combat range also needs to be tuned down imo. Everything currently hits a meter further than it should, making judging distances near impossible.

    Another huge problem is the enemy behavior: Best case they directly walk at you and attack. Worst case they either jump at you at 100km/h from a kilometer away and still hit you while they are two meters away from you (wolves) or they try to walk up to you and maybe decide to attack in rare cases, where they will then just wave at you, while you can get out of their range, because they don't move during attack, except turning around instantly when you are close enough to them, even though you were behind them (difters), also hitting you from a meter further than they should.

    Getting enemy AI and behaviors in a good state is certainly not an easy task, but a critical one. I feel like collision based attacks for animals and better (cone based) hit detection for drifters is a must, as well as improving enemy movement. Some behavior where enemies circle around the player instead of running directly at him is critical. Some basic enemy group coordination is also critical. Imagine instead of wolves directly running at the player, they would try to sneak up on him, preferably in groups, would fight by circling around the player, prefering attacking when behind them, maybe faking an attack from the front, so another wolf can safely attack from behind.

    Very good points, I agree with pretty much all of what you say

  2. 35 minutes ago, Michaloid said:

    I agree with all of these, the Knock-back especialy since it's easier and less frustrating, that's why minecraft system works. Imagine if you had to fight a creeper or a zombie without knock-back, it would be frustrating as hell right? Same thing applies here.

    This one, i kinda like but i think it would be hard to implement onto a game like this.

    This one could be optional, but it works on minecraft and i think it would work here too.

    True, and while writing all of this I honestly only factored in pve combat. I doubt a lot of this would work in pvp haha.

    Knockback and different attacks are what I wish for most

  3. I personally don't like the idea of specific body parts being damaged and needing repair. I think doing so would give the devs the option of either being able to heal it easily with existing healing items, which invalidates the system. Other side of the coin is that repairs either take a lot of time or a lot of resources, which would just be frustrating. 

    I think the current combat system works fine, and if they wanted to spruce it up a bit they could:

    Add proper knock-back

    make enemy attacks easier to predict, but impose more damage should they hit

    A parry system, a successful parry could temporarily stun the attacking monster. This ties in with predictable enemy attacks.

    Make attacking less of a spamfest by introducing a low damage, quick thrust and a charged swing attack.

    These changes would add more excitement and creativity to enemy encounters, where players would have to use skill and wit to beat enemies. (I just hope to god they dont give enemies the ability to parry too)

     

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