Food spoil rate, for example. The lowest you can set it is 0.1. Anything lower will be an invalid number, upon which the game either continues using its last known valid value, or reverts to using its default. I'm not entirely sure which it is.
This is not true in my experience. I set the value on my server to 0.05 and it worked fine after a restart.
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world settings
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Posted
This is not true in my experience. I set the value on my server to 0.05 and it worked fine after a restart.