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daretmavi

Vintarian
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Posts posted by daretmavi

  1. 3 hours ago, AngryRob said:

    How do you turn on the good first person mode? I have been away at other games for a bit and came back and now i do not know how to turn on immersive first person mode. 

     

    Settings / Interface - Immersive First person Mode
     

    image.png.20b7eebcd1b128e9447a403a77d260a1.png

    • Thanks 1
  2. I'm curious, if Tyron itself uses the Immersive First Person mode :)

    It is much better, than it was, but sometimes you can't see, what you need to see.
    Maybe playing with transparency could help. People have 2 eyes and the brain can recalculate image, so you even don't realize you own body. Maybe something like this could be simulated with transparency.

  3. It looks really interesting.

    Wound could be even visible on players avatar.
    Clothes/Armor would protect from some kind of damage.

    On the other side Stomach ulcer seems to be a little bit too much. Common cold is questionable as well.
    Parasites only if eating raw meat would be allowed.
    Everything else looks fine. 👍

  4. 32 minutes ago, Maelstrom said:

    I would even forbid to spawn entities in some distance from by player placed blocks (e.g. 20).  <-- you like minecraft spawning rules.  Minecraft forbids spawning too close to the player unless there is a spawner involved.

    Ok ... understand, this is a misunderstanding.

    Forbidding spawning to a player is actually a logical thing. It breaks immersion, if you see it. I consider such spawning in VS as a bug.

    The Idea was about block placed by a player. They could work as spawn repelent and forbid spawning too close to them. It is off course simplified, but this is the base idea to prevent spawning in buildings, or in already cleared cave areas.

    • Amazing! 1
  5. The spawning behavior is annoying. This "minecraft like" spawning according to light level is not always good.

    I would even forbid to spawn entities in some distance from by player placed blocks (e.g. 20). So you could make easy spawn-prof places.

    Right now, you have to use a lot of torches to light up the place and fences to block parallel entrances. If you want to come later and continue exploring without killing monsters in the same places, than you can place rocks on ground (or use good permanent light sources).

    • Like 1
  6. The first person animation is much better for clay forming.

    Only one small remark would I have. If you start clay forming, your chest is moving forward, but the camera is not - this makes a big chest in front of you.
    In general looking down makes it to see too much of a chest.

    Maybe the camera could be moved a bit forward in general, so you see less of a chest if you look down.
    When you start forming, chest moves forward, but it will not be that visible and will not tend to overlay you work.

     

     

    • Like 1
    • Wolf Bait 1
  7. On 7/28/2022 at 8:50 PM, Hal13 said:

    They only allow a single installation, you can't have different versions parallel, even when you can use another version (which does seem to be the case nearly never, even in case of indie devs, found 1 game in my library of over 300 games on Steam with such a longer list with stable versions) it will uninstall one version to install the new selected version.

    That is true.

    If you play vanilla, than it's not a big issue.
    If you use too many, or too complicated mods (which are easy to break between versions), than it can be a problem. In this case, some launcher, where you can choice your version is needed. It doesn't have be a big problem, because every version can live in own directory without problem even now. So the launcher only has to run game from different directories.

    On 7/28/2022 at 8:50 PM, Hal13 said:

    And players who are overwhelmed by a simple installer, will likely suggest every mod and option they want to use should be preset in the vanilla game, instead of customizing the game themselves.

    Not sure about that.

    I myself am fan of vanilla. I believe that everything for quality of life should be in vanilla (e.g. Prospecting mod) and everything that fits the design should be there as well.
    I see mods more for thing, that somehow doesn't fit in the game (e.g. guns) or, if you want make different experience of the game (e.g. total different behavior of game elements).

    If you need too much mods for QoL in the game, or add mechanics their should be in the game, than something is wrong with the game (like Minecraft) or the game is in alpha :)

    On 7/28/2022 at 8:50 PM, Hal13 said:

    As a PC user (though I do plan to change to Linux, as it becomes more accessible with about every new distribution) I feel a bit called out.

    I support that 👍

    Nowadays is Linux easier to use and configure than Windows.

    If you like modern interface, use KDE (https://neon.kde.org/), Gnome (https://ubuntu.com/), ...
    For classic, I suggest to use Cinnamone, or Xfce (https://www.linuxmint.com/)
    - all of them are really easy to use

    • Like 1
  8. On 7/24/2022 at 12:09 PM, Hal13 said:

    I don't mind a convenient launcher, that I can just add games to, even those not bought through its mother company. But for me convenient means, I'm able to have several installations of different versions of a game and the launcher will not force me to update every goddamn time I need one of the older versions to confirm a bug, review a game mechanical change or play a certain configuration of mods. I don't mind a message about there being a new update either.

    You don't mind, I don't mind, but there are many people not technically not able to do too complicated things on PC.

    Many people just use PC and they need simple interface to buy, install and play games. Steam is good in it and is very successful so many Devs are using it to release they games despite the terms.

    Should Devs give VS on Steam? Not sure, probably not. It is still alpha, many functions are only on Roadmap, ... Overall it is a good game, but not for everybody.

    If they decide to expand, than Steam could be a good way how to get more money.

  9. On 7/24/2022 at 2:43 AM, Epihnea said:

    And when the said monopoly will close , you'll lose everything because all your egss were in the same basket and you never truly owned your games. No thanks , i'd rather have 50 game icons on my desktop that having a "convenient launcher with everything in one place".

    Yes, that is the risk, even is the probability, that something like this happens is low, it can happen.

    Lutris is nice opensource launcher for Linux. I'm sure something like this can be found for Windows as well.

    • Like 1
  10. On 7/22/2022 at 7:02 PM, l33tmaan said:

    The Steam Workshop has deleted mods from my server just because the original owner deleted the mod from Steam. It went into my computer and removed the content I downloaded and I was screwed until someone else reuploaded it to Steam. I don't want that for Vintage Story.

    This was really not nice. Something like this should not be legal.

  11. On 7/22/2022 at 3:15 PM, Hal13 said:

    plattform like Steam, as you can only have a single installation of the latest version there. That's why I highly expect waves of negative reviews on Steam each time VS would update and break people's setup.

    I'm sure Steam allow different versions. It is probably devs decision.
    E.g. see 7d2D - in Betas you can choice your version.
    image.png.55f0c0d6203403476ab328a4fc8dcd9d.png

     

     

    • Like 2
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