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daretmavi

Vintarian
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Posts posted by daretmavi

  1. Hi, I know this is bug fix release, but maybe lang files could always be updated.

    There is lot of texts, that can be translated better. I'm trying to to improve it continuously and it is nice to get it up to date with every release.

    Great work btw., I'm always looking forward to see the new version. 👍

    • Like 3
  2. I suggested once to stop food decay in claimed areas,  when you (and people with claim rights) are offline. Some people was affraid that it could be missused, but in multiplayer with seeds, you can get more food than you can use.

    The food decay is just annoying if you log back and everything is spoiled.

  3. I would suggest to stop mob spawning on player placed block.

    I don't even like the spawn logic. You clear some area, all entrances are closed and suddenly something is here. Mobs should spawn at a greater distance and try to find a way to the player.

    Not like I'm in the garden a suddenly before my eyes, 3 drifters are materialized. May be it was the drift near by, but ... It would look better if they would jump  out of the rift.
    ... and 1 drifter was in my cellar ...  hmmmm ... surprise ...

    • Like 1
  4. Hi,

    this is my Graphics setting:

    Spoiler

    Setting_Graphics.png.c10bacefd2ff90722edd4061e2e905a1.png

     

    My system:

    Spoiler

    System:    Host: Kumbal-PC Kernel: 5.7.1-050701-generic x86_64 bits: 64 Desktop: KDE Plasma 5.23.5 Distro: KDE neon 20.04 5.23  
    Machine:   Type: Desktop Mobo: ASUSTeK model: ROG STRIX B350-F GAMING v: Rev X.0x serial: <superuser/root required>  
              UEFI: American Megatrends v: 4207 date: 12/07/2018  
    CPU:       Topology: 6-Core model: AMD Ryzen 5 1600X bits: 64 type: MT MCP L2 cache: 3072 KiB  
              Speed: 2109 MHz min/max: 2200/3600 MHz Core speeds (MHz): 1: 2110 2: 2110 3: 2195 4: 2194 5: 2109 6: 2108 7: 3690  
              8: 3654 9: 2197 10: 2196 11: 2195 12: 2194  
    Graphics:  Device-1: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] driver: amdgpu  
              v: kernel  
              Display: x11 server: X.Org 1.20.13 driver: modesetting resolution: 1920x1200~60Hz, 1920x1080~60Hz  
              OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.37.0 5.7.1-050701-generic LLVM 12.0.0) v: 4.6 Mesa 21.0.3  
    Audio:     Device-1: AMD Ellesmere HDMI Audio [Radeon RX 470/480 / 570/580/590] driver: snd_hda_intel  
              Device-2: Advanced Micro Devices [AMD] Family 17h HD Audio driver: snd_hda_intel  
              Sound Server: ALSA v: k5.7.1-050701-generic 

    With this config I get ca 50-60 FPS and "no" lag spikes.

    I read somewhere, that too Aggressively Optimized RAM can cause more lag.

     

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