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Posts posted by daretmavi
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You can check if you have harsh winter activated.
/worldConfig harshWinters [true|false]
If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)- 1
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1A, 2B, 3A, 4A/C, 5C, 6A, 7A, 8A
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I suggested once to stop food decay in claimed areas, when you (and people with claim rights) are offline. Some people was affraid that it could be missused, but in multiplayer with seeds, you can get more food than you can use.
The food decay is just annoying if you log back and everything is spoiled.
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Are you running new world in dataPath, or is it existing from other server/game?
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I would suggest to stop mob spawning on player placed block.
I don't even like the spawn logic. You clear some area, all entrances are closed and suddenly something is here. Mobs should spawn at a greater distance and try to find a way to the player.
Not like I'm in the garden a suddenly before my eyes, 3 drifters are materialized. May be it was the drift near by, but ... It would look better if they would jump out of the rift.
... and 1 drifter was in my cellar ... hmmmm ... surprise ...- 1
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I like the Idea. It a small thing but nice for immersion
Hair, ... could grow over time and you could change your style according to the length.- 1
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19 hours ago, Thorfinn said:
I think the solution has to be something more like stuff within land claims only "ages" while that player is logged into the world.
Exactly, this would be the best solution.
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This is greate behavior.
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Is doing .serverinfo command something?
May be, it is bug on linux, but I'm not sure what to expect. -
And Hay blocks could isolate the storage room, so the ice could stay longer (for several months).
This could help with food spoilage on multiplayer servers, if you don't play every day.
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Hi,
there is still the clay forming lag issue (#1686).
Clay forming is the important part of the game and this is on Linux very unpleasant.
Could you please look at it. Thanx. -
The water needs a lot of work. I would like to see more natural behavior, like water flowing through canal, block, etc.
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Sometimes less is more.
I like the more realistic way to do thinks, but not to watch on something and take it out in the right time frame. This would be more annoying than fun.
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Yes 25% survival is too low. Even in real world if you plat 10 trees, you maybe lost 1-2, not 7-8.
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Hi,
this is my Graphics setting:
SpoilerMy system:
SpoilerSystem: Host: Kumbal-PC Kernel: 5.7.1-050701-generic x86_64 bits: 64 Desktop: KDE Plasma 5.23.5 Distro: KDE neon 20.04 5.23
Machine: Type: Desktop Mobo: ASUSTeK model: ROG STRIX B350-F GAMING v: Rev X.0x serial: <superuser/root required>
UEFI: American Megatrends v: 4207 date: 12/07/2018
CPU: Topology: 6-Core model: AMD Ryzen 5 1600X bits: 64 type: MT MCP L2 cache: 3072 KiB
Speed: 2109 MHz min/max: 2200/3600 MHz Core speeds (MHz): 1: 2110 2: 2110 3: 2195 4: 2194 5: 2109 6: 2108 7: 3690
8: 3654 9: 2197 10: 2196 11: 2195 12: 2194
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] driver: amdgpu
v: kernel
Display: x11 server: X.Org 1.20.13 driver: modesetting resolution: 1920x1200~60Hz, 1920x1080~60Hz
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.37.0 5.7.1-050701-generic LLVM 12.0.0) v: 4.6 Mesa 21.0.3
Audio: Device-1: AMD Ellesmere HDMI Audio [Radeon RX 470/480 / 570/580/590] driver: snd_hda_intel
Device-2: Advanced Micro Devices [AMD] Family 17h HD Audio driver: snd_hda_intel
Sound Server: ALSA v: k5.7.1-050701-genericWith this config I get ca 50-60 FPS and "no" lag spikes.
I read somewhere, that too Aggressively Optimized RAM can cause more lag.
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I play on KDENeon (from tar.gz archive) and have no issues.
Could be problem with some graphics card setting, or HDD/RAM???Try the lowest graphic setting and try to turn off vsync and set fps limit.
Can you send you your system info?
inxi -F
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On Linux you need just to extract the archive vs_archive_1.15.10.tar.gz and run run.sh script.
On Windows, I suppose, this could work as well, but you need to run Vintagestory.exe.
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On 1/30/2022 at 1:08 PM, Sinda said:
I recently also have issues with performance on linux, game is using almost all of my 16 GB ram and GPU shows a big lag spikes.
Try to set different Ram optimalisations and set fps limit.
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Just wow
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The game itself runs fine.
Looks like game menu needs some love.
Fruit tree fix (v1.16.5)
in News
Posted
Hi, I know this is bug fix release, but maybe lang files could always be updated.
There is lot of texts, that can be translated better. I'm trying to to improve it continuously and it is nice to get it up to date with every release.
Great work btw., I'm always looking forward to see the new version.