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Posts posted by Maamessu
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Herbal breads are working wonderfully again.
Was herbal tea also reintroduced, or is that still on the wait-list? I can't seem to make any, hence the question.
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On 3/11/2022 at 2:30 PM, l33tmaan said:
I'll address these in order:
- I don't get any flickering, regardless of what block/fuel I put in the firepit. Then again, I'm also in an empty creative world.
- Uh, that probably shouldn't be happening.
- For me, it makes the sound like it's trying to place it, but I don't lose any bottles. You say they totally vanish?
- Yeah, pie doesn't like extra nutrition anymore for some reason. Still looking into it.
- I had to change the recipe a bit and it seems to require yogurt + 1 other of any item in order to actually make it. I think that's new? I swear it wasn't like that in 1.15. There's always some other problem hiding I need to fix...
- I haven't really touched mod compatibility stuff at all yet, Wildcraft especially.
- Yeah, you can't use whole veggies in salads, either.
- Easily fixable, if tedious. I like fixing jsons more than C#.
- You can use liquids in salads, just 0.1 L worth.
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I have their `maxContainerSlotStackSize` defined in their jsons, but... it's not doing anything. Nor does it seem to do anything when I change the cooking pot's `maxContainerSlotStackSize`, so I suspect something happened on the back end that completely ruined this entire attribute. I hope not!
Edit: It's just a separate attribute now. I fixed it.
Hi again l33tman!
- New server and new install, with the latest testing version still has the flickering of cauldrons. Annoying but not a huge deal, honestly.
- The water problem seems to be related to cauldrons not able to place source blocks like buckets. Tested it by simply trying to empty a cauldron fo water into an empty 1x1 block.
- Yeah, bottles totally vanish. We've lost a lot of bottles to the ether this way. The placing sound is heard, and a bottle is removed from the hotbar, but does not get placed. It happens not just on surfaces (floors, tables, etc) but also on bottle racks if you right click a bottle onto a rack slot already containing a bottle. It basically happens anytime we right click with a full or empty bottle in hand without crouching, even when aiming at walls.
- The cauldron sizes are working properly now, yay!
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Hey l33t! I have been doing some testing on a server running VS(Linux) 1.16.4 and EF 1.5.3-pre.3, here is what I've come across so far:
- Saucepan, cauldron (large and small) flickers black when fuel source starts to burn in firepits (tested with firewood only).
- Trying to place water into a 1x1 source block from a cauldron (large and small) lowers the water level of the source block and eventually makes it vanish.
- Placing a bottle (empty or full) on a surface while not crouching makes the bottle disappear.
- Placing a pie crust causes client crashes.
- Can't make yogurt meals.
- Cannot use Wildcraft herbs in breads (due to Wildcraft taking over herbs from Wild Farming, I assume).
- Can't mix Wildcraft fruits with new fruit tree fruits in breads/muffins (mixing them in pemmican works fine, though).
- Whole Mushrooms not usable in salads.
- Mushrooms cannot be chopped (there are recipes for chopped fly agaric, but you can't make them with the new fly agarics, etc).
- Liquids cannot be used in salads.
- Wildcraft juice cannot be turned into syrup.
- Wildcraft fruit wines cannot be used in stews.
- Saucepan, cauldron (large and small), all only have room for 6 litres of liquid at a time. I am not sure if this is intended or an oversight, but I thought it very strange.
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Really hoping to see an update for 1.16!
This is such a fun and important mod for making sure the world stays beautiful!
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Hi there! Love the mod!
It seems paper is having sync issues on servers. Books work fine, but paper does not. A single sheet can be placed multiple times, does not drop itself, cannot be written in, and cannot be seen by other players when placed.
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Does the latest version fix the issue of animals having too many babies per litter? The server I am on has the same problem as the other posters: one pregnant animal gives birth to over 30 lambs, deers, bunnies, wolves, whatever.
It's pretty messed up. -
Thanks so much for the config option!
I love your work and hope to see you back soon!
Please take care of yourself!
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1 hour ago, jakecool19 said:
There already is a config, although it does not have a disable farmland setting. You can disable HarshSaplings and that will make it so that saplings do not care about moisture, temperature, and nutrients.
Thank you for the response. This helps a lot, but an option to remove farmland requirement is really what I am hoping for. Players on my server don't want to bother with farmland for trees. :(
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Hi!
Really excited about the regeneration trees.
Is it possible we can get a config option to remove farmland requirement? Or maybe set it so that only trees planted on farmland regeneration, and trees planted off farmland regenerate?
THank you kindly.
Edit: I realized it already works like this, sorry! It wasn't clear. Thanks again!
Edit 2: I realized this is not how it works. Saplings can be planted on normal soil, but the soil must then be tilled to grow.
A config would be greatly appreciated.
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Yes, female sheep and female deer from Lichen mod seem be to bugged out and cannot be harvested at all.
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Hi there!
I wanted to suggest an auto run hotkey and the ability for the game to recognize extra mouse buttons, for easier one handed play!
Thank you!
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5 hours ago, Templar132 said:
That's very interesting. I wouldn't consider 36 mods "heavy" in my case, but apparently the game disagrees!
Good to know and something to watch out for I suppose.
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3 hours ago, Templar132 said:
Still, please, sombody send a list of mods here with this issue, im curius to experiment with their quantities.
Like, 2 buildingplus is enough to brake leaves. 30 lichens (god forgive) and 1 buildingplus is not. Trying to calculate mod heavyness, lol
My modlist, sans BuildingPlus.
Linux user, Manjaro KDE.
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3 hours ago, Simidysam said:
At First, i really love the content of your mod, simply amazing.
tried some of your new stuff in my castle and was happy with the beautyful new content...
but then i took a walk outside the castle and saw that there is some really crazy stuff going on with the texture of the leaves from trees and flowers in my world....
Everytime when i disable your mod, everything is back to normal.
I'm having a similar issue to the above poster. For me it also affects stone and grass textures.
Expanded Foods 1.6.9
in Mod Releases
Posted
Hahah!
That's how it goes. You have a lot on your (expanded foods) plate. XD