If I interpret the complaint with maximum charity, I think the issue may be the gameplay experience of how they make engaging with the spawns of a temporal storm reckless and dangerous. As you say, you CAN run out to beat them up, but as soon as there are a sufficient number of them spawned all around you, it's very dangerous to do so because you can't engage and eliminate enough of them quick enough to avoid taking a dangerous amount of damage. Drifters don't have quite the same issue because a large group of drifters can still be kited and managed.
Once it becomes overly dangerous, it's wiser to just bunker down, maybe build a trap to farm gears. That definitely works but it's probably not as satisfying for someone who wants to engage with the dangerous storm head-on with a balanced degree of risk.
I'm not sure I see it as a problem, but I can definitely understand why some folks would find it unsatisfying.