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manollette

Vintarian
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  1. Still standing by it as a suggestion. That said, never really been into mods, but this might convince me to give it a go. Thanks!
  2. I thought this would be a frequent-flier suggestion, but I'm not seeing it, and it's not in the roadmap. VS is a game where any activity you choose to do takes time - it's incredibly involved, and on that basis, it encourages multiplayer groups to take on roles. Would a skills system to further expand on this be feasible? Basic concept overall: Taking part in an activity - smithing, mining, combat, etc - improves your skill in that area, tracked by a player variable. As the player's skill increases, their effectiveness in that area increases as well. Smithed tools last longer/weapons are stronger, you can make more pottery for less clay, prospecting is more accurate/useful - things like that.
  3. Ah, missed the bowtorn & shiver - was going off of the creatures page on the wiki, thanks for that! Good to know on the story content - I haven't gotten too far yet, still firmly in the copper age, so no idea what the resonance archive is yet, but looking forward to all that.
  4. Didn't see anything for it really on the roadmap, and nothing mentioned in the last dozen or so sets of patch notes that I could find. Loving the game overall, but the spooky factor really went downhill when I checked the wiki and realized there were like two non-wildlife hostile mobs in the entire game.
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