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Carolusclen

Vintarian
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Posts posted by Carolusclen

  1. On 5/30/2022 at 12:43 PM, warstm said:

    you still working on this

    Hey, yes, I am still working on this and will be picking it up again. ❤️
    Just had some big life stuff come my way but that is all behind me now

     

    On 5/31/2022 at 11:35 PM, CoB said:

    would be great if you could fix that mod. not sure what we have to change in the modinfo file to get rid of
     

      Reveal hidden contents

    Running on 64 bit Windows with 16 GB RAM
    Game Version: v1.16.5 (Stable)
    Loaded Mods: acorns@0.5.1, chiseltools@1.5.0, civbooks@1.3.4, expandedfoods@1.5.3-pre.10, fancydoors@1.1.1, hqzlights@1.0.0, primitivesurvival@2.9.3, PureBDCraft@0.0.1, shinglesandthethings@1.0.1, spyglass@0.4.5, thecritterpack@0.7.6, tradeomat@1.6.1, game@1.16.5, captureanimals@2.1.1, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, gasapi@1.0.2, petai@1.4.4, playercorpse@1.3.1, stepup@1.2.0, tprunes@1.0.5, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, workbenchexpansion@1.4.1, xlib@0.6.9-rc.1, xrowboat@0.0.3, cobexclusives@1.3.1, wildcraft@1.2.3, xskills@0.6.9-rc.1
    31.05.2022 17:29:08: Critical error occurred
    System.Exception: Texture decal atlas overflow. Did you create a high res texture pack without setting the correct textureSize value in the modinfo.json?
       bei Vintagestory.Client.NoObf.SystemRenderDecals.InitAtlasAndModelPool()
       bei Vintagestory.Client.NoObf.SystemRenderDecals.OnBlockTexturesLoaded()
       bei Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
       bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       bei _vuG4DGUoqAIliPHbC5Jd2S4bgWAA._DPQfPEsBXX5ftH8l1sqqtyB2Itl(Single )
       bei _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
       bei _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 479.
       bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 454.
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
       bei _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
       bei _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 30.05.2022 13:20:55, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.16.5.0, Zeitstempel: 0x625674b5
    Name des fehlerhaften Moduls: KERNELBASE.dll, Version: 10.0.19041.1706, Zeitstempel: 0x458acb5b
    Ausnahmecode: 0xc000041d
    Fehleroffset: 0x0000000000034fd9
    ID des fehlerhaften Prozesses: 0x8074
    Startzeit der fehlerhaften Anwendung: 0x01d87416aa55d267
    Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
    Pfad des fehlerhaften Moduls: C:\WINDOWS\System32\KERNELBASE.dll
    Berichtskennung: 1c8843fc-9cdd-4ce6-8434-7502bd4ad07b
    Vollständiger Name des fehlerhaften Pakets:
    Anwendungs-ID, die relativ zum fehlerhaften Paket ist:  }
    --------------
    { TimeGenerated = 30.05.2022 13:20:52, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.16.5.0, Zeitstempel: 0x625674b5
    Name des fehlerhaften Moduls: KERNELBASE.dll, Version: 10.0.19041.1706, Zeitstempel: 0x458acb5b
    Ausnahmecode: 0xc0020001
    Fehleroffset: 0x0000000000034fd9
    ID des fehlerhaften Prozesses: 0x8074
    Startzeit der fehlerhaften Anwendung: 0x01d87416aa55d267
    Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
    Pfad des fehlerhaften Moduls: C:\WINDOWS\System32\KERNELBASE.dll
    Berichtskennung: 1ce3cb40-1e44-411a-ad82-e9a154a89935
    Vollständiger Name des fehlerhaften Pakets:
    Anwendungs-ID, die relativ zum fehlerhaften Paket ist:  }
    --------------
    { TimeGenerated = 30.05.2022 13:20:52, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe
    Frameworkversion: v4.0.30319
    Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
    Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FF8EE834FD9
    Stapel:
     }

     

    Yeah it was not made for anything past 1.15
    I will be fixing that in the updates to come, stay tuned ;)

    • Like 1
  2. Hey everyone

    Welcome to my first mod. I made this for a friend and myself as we loved Sphax in minecraft and I decided to bring this over to Vintage Story

     

    Description
    This is based off the Texture Pack called "Pure BDcraft" for minecraft. This texture pack aims to give the game a comic book feel and give you a unique experience while playing.
    Not only does this change the textures but it also changes a lot of the shapes in the game. This was done to match certain aspects of the items to their Minecraft counterparts such as doors for example.
    This is a massive project and thus still has quite a bit of work still to do. I work on it during my free time which varies from week to week but it is a personal project id like to see to completion.


    Setup
    This is a 128 by 128 texture pack as a pose to the vanilla scale being 32 by 32 thus this pack takes quite a bit of resources
    To overcome various crashes, please update the following lines in your config file.

    Spoiler

    C:\Users\<profile name>\AppData\Roaming\VintagestoryData\clientsettings.json

    "maxTextureAtlasWidth": 11264,
    "maxTextureAtlasHeight": 11264,

     

    Feel free to play around with these values but note that the smaller they are, the more likely the game will crash with this texture pack

     

    Known Issues

    These are some bugs that I have come across while using my pack
    1) Due to the pack being 128x128, if you play with mods that use 32x32, the game will crash with a warning about not setting the textures to the correct 128x128.
    to overcome this, I have found that if you modify a mods "modinfo.json" as follows, this resolves the issue

    Spoiler

    1) open up a mod zip file with a zip program
    2) double click on the modinfo.json file to open it in notepad
    3) look for a line that has ""TextureSize": 32," and change the number to 128
    4) save the file and accept any prompts to save the zip file that come up

    note that if the mod does not have this line then it should be ok, however I just add the line to the file anyway
    be sure that when you add the line at the bottom of the text, add a "," at the end of the previous line.

    2) When joining a server, I noticed that since 1.15, the fence shape no longer dictates the textures. So in order for your client to display fences properly with this texture pack, download the server fix that I have included here and add it to the servers mod folder. This is a tiny mod that just adds the fence and gate shape files. This may be resolve in the future

    3) Unloaded chunks on servers. So I noticed on my personal server if i loaded the texture pack, there were specific chunks that would be invisible. I am unsure what caused this and the chunks were always the same ones. They had nothing special on them. This has not to my knowledge effected single player and I have only come across it once with my existing server. When i started the server anew, this issue was gone. Removing the texture pack resolved the issue

    4) Redwood trees trunk texture is not done. I removed it as it was bugged. The side textures were not aligned correctly and the shape file, although set to use the full image, were thrown off. The bug has been reported so hopefully it will be resolved in the future. Once this is fixed, I will add that texture back

     

    Things still to do

    1) Continue replacing the vanilla textures for some blocks and items
    2) Do textures for entities such as all the animals and the player
    3) Alter some existing textures that I have already done
    4) Continue to change some of the shapes to match the textures

     

    Downloads

    1.15.+ - PureBDCraft 0.0.1
    1.15.+ - PureBDCraft 0.0.1 - Server patch

     

    Screenshots

    Spoiler

    8.png.fc5d6ab7894126bd57c428cc99ff565b.png9.png.487ec2ac33ce9caa5002a750045c6023.png10.png.bb8383a767d646b7af1041ffbe60e21e.png6.png.ee4216eb316aa7962fe2fd90e543c031.png7.png.8d4b9c6a141396b1c656c32b92f62b34.png

    Spoiler

    1.png.7e987c12b49946b98ffdfa4f856edca2.png2.png.aadc415ac8ecde4ea2571b9e3a5f602d.png3.png.0a6b8ca9a0f0c572b2c98f2b966ef64c.png4.png.40d79c2f41afc70c1ce11f3c1238e11c.png5.png.4654a28e477e505ece2cdf998d68db9b.png

    Spoiler

    12.png.b1fcea55f80d08294d0b3a144a56f38a.png13.png.590f9d23848cd6367cee9e37d81716d6.png14.png.97efee538370b371cff3ae9b57f41a55.png11.png.a13d5414df57e151ac8afa59e89c4982.png

     

    Credits
    Credits go to BDcraft and their amazing texture pack for minecraft. Please go to Pure BDcraft and support them and their hard work
    Credits to the modding community over there too who help spread support for the Texture Pack to all the minecraft mods which gave me all the variety of textures to use for this pack
    And lastly, Credit to the Vintage Story creators who brought us this amazing game.

    • Amazing! 3
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