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orbik_fin

Vintarian
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Wolf Bait

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  1. That must be it. But I didn't see anything about the "safety period" in the wiki, or the in-game handbook. Maybe satiety level could show "1500/1500 (+x min)" so newbies would be less baffled? Oh and I don't think there were any non-default settings on the linked video.
  2. I watched someone play VS, and noticed the hunger bar wasn't dropping at all for about 30 minutes despite lots of running and jumping. Is this a bug, since that's not how it works when I played, or did I miss something? It's the unmodded vanilla game, most recent version on 2025-04-30. The gameplay is on Youtube: https://www.youtube.com/watch?v=OAyJcxZYofI Timestamps: 3:46:34 - Last meal for next 30+ min 3:52:00 - Character sheet shown: Satiety 1500/1500 4:17:00 - Satiety starts dropping again after taking some fall damage
  3. Oh that actually works, thank you. I don't think this was mentioned in UI tips or a tutorial though. One caveat is that it doesn't seem to work on the hotbar, only containers and the crafting grid. And I wish I could reverse the up/down direction to suit my muscle memory.
  4. Inventory UI QoL: Use mouse wheel to pick up and place items This applies to all of the inventory grids (hotbar, backpacks, containers). I will call the temporary item stack of the mouse cursor the "hand". We now have: Left Click picks up or places down whole stack Right Click picks up half of a stack, or places down 1 item If placing down on existing stack, merge if it's the same type, otherwise exchange whole stack with hand Shift+Left Click moves a whole stack to another inventory area (I'm a noob so not sure about the exact logic) Suggested additions: Wheel Up when hovering a stack picks up 1 item, adding it to the hand If hand already has a different item type, or its stack is full, do nothing Wheel Down on empty slot or an existing stack places down or 1 item from hand If type is different or stack is full, do nothing Shift+Wheel Up transfers a single item from hovered stack to the other inventory area using the same logic as in Shift+Click, merging it with the first found stack of the same type Shift+Wheel Down transfers a single item from the other area down to hovered stack if one is available Maybe: search all opened inventory areas (excl the current one) to draw an item from Shift+Wheel on an empty slot does nothing I think these were implemented in some QoL mod in Minecraft, can't remember which.
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