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Quarrys

Vintarian
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Everything posted by Quarrys

  1. I would still like to know generally, if it's not a computational limit, at what points does it become a computational limit. I would like a small description of the backend of this game and stuff as I'm sick of making suggestions just to laughed out of a forum because what I'm suggesting isn't computationally compatible with the same game people continued to tell me nothing about. So please if anyone has any info on this stuff, I would like to know it so that I can make an educated suggestion to this game, as I feel as if a couple of my idea at least aren't so incredibly far fetched that with modern hardware it would be possible and even beneficial to the gameplay to add them.
  2. Oh? Is it really a stylistic choice? I for sure thought it was due to some base computational limits due to a potentially expensive to run algorithm that scales heavily with size. At least, that was the only thing that came to mind when I was confronted with the extremely small size limits. I would still like to know what the limits of the engine are and everything being as my future suggestions will lean on this information heavily.
  3. I'm looking to what caused the current mechanics in game to be in their current states. I have suggestions to make but first I must know why before I accidently suggest something impossible. If someone, or preferably the devs could tell me why I would be grateful. The picture is of a Cellar I attempted to make but had to pause construction of 3 times due to constraints on cellars, and is what brought about the original ideas that led me to ask these questions.
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