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Posts posted by shosleepy
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5 hours ago, l33tmaan said:
I typically shoot for around x0.25. Are you in a really hot location or something?
Temperate. Very close to spawn. Happened in winter, actually.
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20 hours ago, l33tmaan said:
Is that in a cellar? I can't tell from the screenshot, but your room looks a little large to store food inside of.
It's not. I didn't see anything that said it had to be in the handbook but after the first batch in my bedroom rotted i put it in a room that was 2x2x2 with no light using the stone door mod and they still rotted. Is there a way to tell if the game has detected a room as a cellar? What should the multiplier be around so I know my stuff wont rot?
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Please fix meat hook drying/curing time. My meats rotting right off the hooks! Nobody wants to put an old rotten sausage in their mouths!
I am running VS version 1.15.5 and mod version 1.4.4.
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Did you know you can use curtains to make blocks disappear? I don't think this is intentional, and i don't think you can get those blocks back. If you place an item against a window, then close the curtain on them, it causes the item to vanish forever. I had a raccoon in a cage and went to close the curtain and it just disappeared. Is this possible to fix? Maybe not allow the curtain to close if there are items blocking? I was testing how curtains worked and didn't realize the curtain placed on each side would fully extend on a fairly long curtain rod. To my surprise, as well as the caged raccoon's surprise. He vanished. I opened the curtains and placed another block against the glass slab (maybe a block of wood. i forgot) then did the same and that block vanished too. Perhaps the raccoon and the wooden block teleported to a better place.
I am playing version 1.15.5 and using 1.4.13 of this mod. I didn't upgrade because I didn't think the mods after would be compatible with my version of VS. However i never saw this issue addressed in the notes either.
Expanded Foods 1.6.9
in Mod Releases
Posted
Is this compatible with 1.15.5?