hello,
i did read only the first couple comets and,
1. about the first replay:
i sonds to more like its just a game desig chois more than anythink. and has nothig to do with coding itself.
wich is also contridicdet by the fackt that we can buy the "Falon Hoppe" Sword wich is just a Sword wich works perfectly fin. <.<
and about the lore as far as i understand wen the classes came to be, thare were no monsters at this time.
Lore wise, it at last looks to me that Monster only did aper after the aktivation of the Jonas Great Mashin
and the person even told it him self, that the only reason for Ione Spear's absents is just becouse being to OP comper to the rest....
but enaf of that, back to topic, and sorry for the rant.
2. i belive i could aktuly relatv esey.(at last in my mind <.<")
1# just heat and normaly place an ingot on the Anvil.
2# than select over the regular Menu interface the item Base, like custom- "Sword" etc.
3# the aktuel smithing *may be put a limit of 2-3 ingot depending on item.(the handle wil be add with the craftng grid after quinching*)
*to tell the game were the charater is hilding the item(basicly)
4# how fast and wat ar the stadt of the weapon ar is dementet by how many voxels the smithed item do have,
the qualiti or tier of the material used for dmg & for the durability coulkd be concluded by a mix of the material Tier and the optimal smithing temerur when quinching( wich would needed to be tracket in proces.)
... so that is how i would imiging it more or less,
and wen i see waht other mods are all capeble off this should not be to hard?
well of course i also could be just delusional becouse i do not know much about coding and stuff.