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lampyridae

Vintarian
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  1. Primitive Technology is the YouTube channel of a guy whose hobby is to "build things in the wild completely from scratch using no modern tools or materials". He's well into the clay age with experiments into producing iron blooms from bacteria. There are many moments playing Vintage Story when I think: hey this is like how the Primitive Technology guy does it, cool! Vintage Story fans looking for a chill watch could enjoy this channel. If you do have a peek, turn on the subtitles! That's where all the explanations are.
  2. I started a new world when the 1.21 update was released and I'm progressing briskly so far. It's fun to feel like I mostly know what I'm doing! I've started by wandering for a while, settled in a first base, and then finally moved to an completely new spot I entirely love... until I realized that funny blue cog in the HUD kept spinning back and forth, and turning to grey while I was walking around my new home. So I started reading about temporal stability. This is cool underground, but on the surface it's kind of a bummer. Is there anything I'll miss story wise by disabling this? I've been walking around staring at the cog, looking for another place, eyeing some locations, paranoid about unstable zones around the corner I might have missed. It's hard to visualize their presence, intensity and scope. Actually I'm pretty tempted to go /worldconfig temporalStability false
  3. AM SOO ANGY Immediately installing that mod that goes BzZzZz when close to a beehive.
  4. If you'd like to discuss further player ideas, there's a Suggestions section.
  5. I'm a fairly new player. Here are my two cents: * First cent: You now know the game enough to customize your experience, either at world creation through the UI, or later with commands. Don't be afraid to do so! For example, I've opted for keeping my inventory on death because losing all my bags was just too much for me. Starvation is an early game challenge: find/plant crops ASAP and make meals. Make a cellar and store those veggies & grains. Hunter/gatherer doesn't mesh well with being sedentary. If you need some more time to get acquainted with those mechanics, adjust hunger settings. * Second cent: Homo Sapiens removes features, resources, and tensions that do add spice to the game. It might feel a little thin? Like Valheim without the viking lore & monsters.
  6. I got hit with that message as well. Now I simultaneously want and don't want to create a new world. This is early access after all. I'll probably let the dust settle on 1.21.x for a while.
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