I am not looking to troubleshoot this server, I am not the server owner, I am only a player on it.
I am looking for information about "Known limitations" of vanilla vintage story, what kind of things in vanilla vintage story should a player keep limited.
For example in minecraft, it is common knowledge that there exists a mob cap globally, and that many animals reduce performance, so it makes sense to cull animals if you get performance drop near big animal pits. But no one seems to know if this example is true for vintage story, everyone is just assuming that it works the same.
This is a problem, because players will be requesting we "stop chieseling so damn much" as an example, so that they "don't crash" when entering a city, but no one actually has any basis for blaming chiseled blocks for performance, no one has knowledge enough to read crash logs, so unless the developers state things about it or that there is common knowledge within the vintage story about what kind of things affect performance and what not, then it remains speculation.