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SkyfishArt

Vintarian
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  1. I am not looking to troubleshoot this server, I am not the server owner, I am only a player on it. I am looking for information about "Known limitations" of vanilla vintage story, what kind of things in vanilla vintage story should a player keep limited. For example in minecraft, it is common knowledge that there exists a mob cap globally, and that many animals reduce performance, so it makes sense to cull animals if you get performance drop near big animal pits. But no one seems to know if this example is true for vintage story, everyone is just assuming that it works the same. This is a problem, because players will be requesting we "stop chieseling so damn much" as an example, so that they "don't crash" when entering a city, but no one actually has any basis for blaming chiseled blocks for performance, no one has knowledge enough to read crash logs, so unless the developers state things about it or that there is common knowledge within the vintage story about what kind of things affect performance and what not, then it remains speculation.
  2. Hello, I play on a big multiplayer server (vintage story civilization) and a lot of people are making a lot of assumption about what causes lag in the game, especially based on prior experience with minecraft. So I'm wondering, is there actually some information on what is expected and known to cause lag in game? Things people are assuming causes lag are the following: Too many animals crammed in a small pit, a high density of chiseled blocks, many players in the same chunk, running on path blocks, talking with proximity voice mods, boats. Reading on the performance page, I see that leaf blocks in particular is mentioned. But I would wonder if something like "having a lot of storage items" or "many mechanical windmill parts" could also be sources of lag. It would be good to know what kind of things are known to decrease performance so we can encourage players to work around it, for example by killing animals in pits down to a reasonable level.
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