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Nyaaori

Vintarian
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Everything posted by Nyaaori

  1. For what it's worth, someone did make a mod updater tool and it's available on the moddb. Linux version: https://mods.vintagestory.at/modsupdaterforlinux Windows version: https://mods.vintagestory.at/modsupdater You should still make sure to look at changelogs of the mods you have as sometimes they'll need a few manual changes for updating worlds and/or their configs, but the tool here has been pretty helpful to me.
  2. You should be able to find surface copper veins a few blocks underneath bits of copper ore on the surface, it's a good idea to add map markers any time you find ore bits on the surface so you can come back later and dig up the vein underneath. If you're using realistic climate distribution, try lowering the polar-equator distance, that will make how far you have to travel to get to colder/warmer climates significantly easier. If you just want an "easy" experience with minimal challenge for finding resources with "interesting" world gen, try these settings: World Height: 384 blocks World Generation: Climate Distribution: Realistic Landcover: 50% Landcover scale: 75% Upheaval rate: 60% Landform scale: 20% Polar-Equator distance: 5000 blocks Story structures distance scaling: 25% Forestation & shrubs: +50% Global deposit spawn rate: 200% Surface copper deposit frequency: Very common Surface tin deposit frequency: Very common Do keep in mind that this won't provide the "intended" experience of the game, but it might be closer to the experience you're looking for. You might also want to enable colour accurate world map. These settings should produce mountainous terrain with lakes and oceans being fairly common, and almost entirely remove the difficulty of locating certain resources, though for others you might still need to travel north or south; but the distance you'll need to travel is significantly less than with default worldgen settings. Here's a breakdown of the settings so that you can adjust them yourself if wanted: World Height - Changes how tall the world is, taller worlds allow for taller mountains Climate Distribution - Changes between random patches and polar/north-south distribution of climate Landcover & Landcover scale - Changes how large landmasses are and how much water there is between them Upheaval rate - Adjusts commonness of hills/mountains Landform scale - Adjusts the size of biomes/landforms Polar-Equator distance - Changes the distance between poles when using realistic climate distribution, ie the distance between the hottest climate and coldest climates Story structures distance scaling - Changes how far apart/away story/lore related structures generate Forestation & shrubs - Changes the density of trees and shrubs Global deposit spawn rate - Changes how common ores are Surface deposit frequencies - Changes how common surface spawns of ores are
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