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nilsso

Vintarian
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Everything posted by nilsso

  1. Having a mod list per save is my #1 wish. Not having a list of what mods were enabled at worldgen (and their versions!) is absolutely why I end up abandoning so many saves once updates roll around.
  2. Thanks for pointing out client-debug.log and the asset system reference. I wish I had read the startup sequence section of the Understanding the VS Engine page earlier. Thanks again. Looks like I'll have to convince my pal to install juicy ores on the server then.
  3. Hi there What exactly makes a mod a "client side" mod? I figure it's more than just including "side": "client" in the modinfo. I'm more specifically wondering about the Juicy Ores mod and why it's not running for me on a friend's multiplayer server. All I've really tried is replacing the "side" in the mod info with "client", but to no avail. Is it because it's a client side "content" mod and not a code mod? Thanks
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