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Héctor Sobrevilla

Vintarian
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Posts posted by Héctor Sobrevilla

  1. On 3/7/2021 at 7:02 AM, Krisch said:

    I do have a SaveGame, I can load this, can duplicate it, can copy it. It is a persisted world, which is basically a save game. A DB backup is basically a SaveGame IMHO.
    There is no technical reason why this is not integrated into the single-player mode of the game. I also think this could be integrated into a mod.

    THIS.

    I was about to create a new topic, but then I found this one. I definitly would appreciate this feature. To be clear, I don't need or expect a "Quick Save". I just want manual Save/Load system for single player. I do constantly make copies of my save, in case something bad happens. I would have quit playing almost immediately (probably asking a refund) if not for that possibility.

    On 4/14/2021 at 8:13 AM, Hal13 said:

    did you mean a game crash with "in case something goes awry"?

    In my case, it can be anything, like falling and getting minor damage, missing a throw, I accidentally breaking a root, or a corpse yields less loot that I would like. If I had this feature, I'ld definitly abuse it.

    On 4/14/2021 at 8:13 AM, Hal13 said:

    i mean something like this won't happen to me ^_^).

    That's definitly me. That allows me to enjoy a large range of games of genres I suck at.

    On 3/7/2021 at 9:43 AM, l33tmaan said:

    There isn't one because... the game doesn't need it? 

    That depends on the player, If you don't need it, that's fine. For me, and I'm sure, for many others, the game would benefit a lot with this feature.

    In fact, the reason I'm still playing is because I have the possibility of creating backups of my save, and load and old one if I need to. I just have to go thorught a bothersome procedure every time. The implementation of this would not add or take away anything, but would improove the quality of life a lot.

    On 3/7/2021 at 4:13 PM, Hal13 said:

    I assume most VS players played Minecraft, Don't Starve or other similar games before, which only save on exit (or constantly protocol changes to the world and the save on exit only saves the player characters state), to me that seems to be the default for survival games and quite many simulations too. Which could quite likely be the reason that question was never discussed on the forum before...

    Minecraft is far easier and predictable, so most people including me are fine with auto-save. This game is much more unforgiving, and decisions have a bigger impact.

    On 3/7/2021 at 6:00 AM, Hal13 said:

    You can set your respawn point anywhere, why have a quicksave option? There is no gameover, death is only a minor setback.

    It is true that the penalty for dyng is minimal (with the right settings), but a lot of the times, if you die is because you are not in a good place in general (no food, shelter,  light sources, etc.). I haven't got to my first winter, but it doesn't seem like I'll have fun if I don't prepare properly. Fortunatly, I can reset my day if I feel like I wasn't productive enough. I just wish the game implemented a system to make something that I'm already allowed to do, in a more convinient fashion.

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