So its pretty rare that I notice sound design in a game, and as I turned off the music (to be able to hear bees) I realised how rich the sound design is. Each surface has its texture of sounds that seem to change depending on whether you're destroying or interacting with it. And these arent repeating sounds-they appear to change subtly between impacts. I'm having a lot of fun just poking objects to hear the sounds coming out of them.
Anyways, just curious to know who works on it to congratulate them on their good work!