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beachfiasco

Vintarian
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Wolf Bait

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  1. To my understanding the music system is somewhat dynamic and different songs will play based on where you are and what time of day it is. One result of this is that music will abruptly stop mid-song when I'm doing things around my base. My base is partially underground (only like 4 blocks underground, not even past the sandstone layer), so every time I go there the music will suddenly turn to silence. I assume it stops because it thinks I'm going underground into a cave or something. The sudden unsatisfying stop really pulls me out of the immersion. It's a bummer because the music is very good and I want to hear the songs all the way through. I appreciate the dynamic music, so my proposal is this: just let the songs play till the end every time. The songs can still START based on circumstances, but they don't END based on circumstances. At the very least this would be nice to have as a toggle. A wilder suggestion: lean fully into the dynamic music approach. Instead of the music just fading out, a very short special track will play that brings the music to a close. Each song will have a number of "out-points" each with an associated special track. When the game wants to end a song, it will wait until the next out-point and then play the special track that resolves the song and ends it. These short special tracks could resolve the current progression or leave it with an unsettling stinger — just anything that feels final. This way, the songs can still stop whenever the game wants them to, but the stop isn't as unsatisfying. Love the game by the way!
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