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Vaelgrim

Vintarian
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Everything posted by Vaelgrim

  1. UPDATE: Server Changelog ================ Added the following mods Chisel Tools Butchering Patch Blackguard additions Forlon additions
  2. Apologies, Allow me to fix that https://discord.gg/7cUXKSTk8M New link never to expire
  3. Thee Medieval is a different concept to medieval RP servers. Unlike other medieval RP servers, Thee Medieval is mostly run by the players. There are no prebuilt kingdoms and towns There are no super special classes There are no starter kits. This Thee Medieval. In Thee Medieval anyone and everyone that joins creates their own stories and their own Kingdoms. You start from nothing as if you were just birthed into the world! This server will be modded but not too heavily. and I can't stress that enough. It WILL NOT be heavily modded. Our Discord server: https://discord.gg/7cUXKSTk8M FOR EVEN MORE INFORMATION ABOUT THE SERVER JOIN OUR DISCORD! For a Kingdom to rise a player must create a group and gather followers that acknowledge him or her as their sovereign. ◉ Kingdom tiers: ◉ Tribe. Must consist of 6 players not including the group owner. So a total of 7. ◉ Clan. Must consist of 10 players not including the group owner. So a total of 10. ◉ Earldom. Must consist of 16 players not including the group owner. So a total of 17. ◉ Duchy. Must consist of 20 players not including the group owner. So a total of 21. ◉ Kingdom. Must consist of 30 players including the group owner to be recognized as a kingdom. Admins oversee borders of such Kingdoms including all tiers. Borders will increase by 100 blocks per player in a group. So say you're a Tribe level Kingdom. Your borders will be 700 blocks. If you're a tribe and you reach 8 members your lands are increased to 800 blocks. So on and so forth for each tier of Kingdom. Admins will bestow crowns to the monarch of an actual Kingdom. All Kingdom tiers are allowed to wage war against other Kingdoms. Players and Kingdoms will need to build their own towns and castles. Write their own laws and religions. Create their own banners in which their Kingdoms will fly. The server is whitelisted. We have different races. All races have their own lore. Humans,Dwarves,Elves,Orcs and Giants. Our current player count is: 30 Future races based on player growth: 60 players, I'll add the Goblin race. Smaller than dwarves. Faster then elves but weaker than humans. At 100 players I'll add Mountain Trolls as a race. Tougher than orcs and elves. Shorter than giants, slower than humans, but can't be out in the day light At 150 players I'll add hobbits. Shorter than dwarves. Taller than goblins. Slower than goblins, as fast as dwarves. Slightly less helf than humans At 200 players I'll add the undead race. Slower than humans, as tall as humans, can't wear armor but have 80 HP so tankier than Giants. At 250 Players, I'll add a Gnomes race. They'll be smaller than even goblins and twice as fast. Have HP set to 5. With them being so small it is recommended that if you become a gnome that you live in very small blocks to avoid detection. At 300 players I'll add Fairies. They will be the smallest of all the races. With HP set to one. They will be the fastest race. And they will have the ability to fly. Rules for the races: ◉ Anyone RPing as an ELF MUST HAVE POINTY EARS. Their playermodel height cannot exceed 105% and cannot be less than 105% ◉ Anyone RPing as a Dwarf and wishes to create a Kingdom based on Dwarves MUST live within a mountain and have their Kingdom within it. ALL dwarves (Except females) MUST have a beard. Their playermodel height cannot be larger than 80% ◉ Orcs must contact me to receive their Orc skin. Their playermodel height cannot be smaller than 110% ◉ Human player models cannot be taller or shorter than 100%. Humans are NOT allowed to have ears that would be unusual or different to their race. ◉ Due to their HP Giants are FORBIDDEN to wear ANY armor. Human Health & Speed: Normal HP: 20 Speed: 5% Faster Than Dwarves 5% Slower Than Elves 2% Slower Than Orcs 10% Faster than Giants Upside: Faster than Dwarves & Giants Downside: Slower than than Orcs and Elves. Less HP than everyone. ============= Dwarves Health & Speed: 5% Slower than normal HP: 30 (Based on LOTR. They're durable and strong by nature. Due to the fact they were made from stones.) Speed: 5% Slower than humans 10% Slower than elves 8% Slower than orcs 5% faster than Giants Upside: More health than everyone except giants. Downside: Slower than everyone. ============= Elves Health & Speed: 5% Faster than normal HP: 25 Speed: 5% Faster than humans 10% Faster than dwarves 3% Faster than Orcs 15% faster than giants Upside: Faster than everyone. Downside: Less durable than Dwarves and Giants ============= Orcs Health & Speed: 2% faster than normal HP: 23 Speed: 2% Faster than humans 7% faster than dwarves 3% slower than elves 12% faster than giants Upside: You're green and an Orc. Downside: You're green and an Orc. ============= Giants Health & Speed: 10% slower than normal HP: 50 Speed: 10% Slower than humans 5% slower than dwarves 15% slower than elves 12% slower than orcs Upside: Most HP. Downside: Slowest out of anyone. NOT allowed to wear armor In the photos you'll see size comparisons with Dwarves to humans, Elves to humans, Orcs to humans and Giants to humans.
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