-
Posts
10 -
Joined
-
Last visited
Content Type
Profiles
Forums
News
Store
Posts posted by NiclAss
-
-
4 hours ago, Salvador Cabrera said:
oh hi! One question, at this point in which you have a structure prepared in the creative and exported in the .json, how is this implemented in the game? that is to say a new multi survival game on a server, through a Mod that generates those structures? I know that for example COB server has custom structures that are generated with each new world so it is possible to implement them I suppose? like abandoned kingdoms or VSVillage? I'm very lost
Hi I'm the mod author of betterruins and if you want to know more about making such a mod take a look at my mod.
If you got questions be sure to hit me up im sure I can help.
I'm using discord for chatting and more so if you got that you can msg me there aswell
https://discord.com/channels/302152934249070593/1033777504755916831
- 1
-
- 1
-
The pumpkins are generated via worldgen so every chunk generated with this mod active can contain one.
If you disable the mod they will no longer spawn.
For mod drops as long as the mod is active drifters can drop them if off they don't.
-
Hey yeah I did create that mod.
It's removed from modDB atm.
The mod was made for the pumpkin event on the discord, if the servers where full I would have launched some servers with that mod installed.
This wasn't needed and they took a whole different approach with that adventure map.
The mod added Pumpkins to worldgen (containing chiseled ones from players randomly spread around the map.)
And the drifters had pumpkins added to their loottables.
Pumpkins stacksize was increased to 99
-
Looks awesome!
Im in the making of a betterruins mod atm and I'm looking for builds that I can "ruin" and add them to the worldgen ^^
Let me know if you are interested
- 1
-
Damn those look nice!
Im in the making of a betterruins mod atm and I'm looking for builds that I can "ruin" and add them to the worldgen ^^
Let me know if you are interested
- 2
-
The problem should be solved if you define the placement:
"placement": "surface",
The default is "surfaceruin" or something like that.
Surfaceruin doesn't respond well to OffsetY changes and has a default of - 2-3 y
The diary of The Unknown Traveler
in Story
Posted
Very cool, looking forward to new additions to the story