For now with the amount of work that needs to be done they can supplement windmills, I would lie however by not saying that I am looking to seeing it's large variant
Problem is we already plant any flax seed we have to the point going nearby those fields mess with the game - unloading models (including bears, rust creatures and traders), hovering in inventory stops working, ghost players appearing etc.
Ah, I've should used there amount of power per flax used - which is 20/64 and 25/128 - and that's not only worse in terms of efficiency but it can't even challange the quadwindmill 250kN vs 4x100kN (not including wind speed and slight power loss over using extra axles to avoid turbulences)
Edit: Haven't noticed MKMoose replied while I was writing my own and with this reply as a whole I see the points but my conclusion is different - already ugly overworked windmills will need to get worse just to barely keep up