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Slye_Fox

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  1. Welp, there goes that idea.
  2. So, if I'm understanding right; While I can change the shape file, it would affect all the blocks that use it, not just the ones I want to change.
  3. Okay, then is it possible to make these blocks use a custom shape file instead of the default one, or are the blocks hardcoded to use those shapes? The reason I'm trying to get this to work is that I'm not just replacing textures, but also fixing some errors. For example:
  4. Wait, I just realised something. You say that this mod only works as a 'both' type mod. But there are already client side only mods that do work in multiplayer, eg; Reforged Tools.
  5. It doesn’t just replace the textures, it changes it to use a different set of textures on certain sides. This is also not the only patch In the mod, just the first I grabbed. Another patch example is for the Polished Slabs; [ { "file": "game:blocktypes/stone/polished/polishedrockslab.json", "op": "replace", "path": "/texturesByType", "value": { "*-up-free": { horizontals: { base: "block/stone/polishedrockslab/{rock}" }, verticals: { base: "block/stone/polishedrock/{rock}" } }, "*-down-free": { horizontals: { base: "block/stone/polishedrockslab/{rock}" }, verticals: { base: "block/stone/polishedrock/{rock}" } }, "*-north-free": { "verticals": { base: "block/stone/polishedrockslab/{rock}" }, "east": { base: "block/stone/polishedrockslab/{rock}", rotation: 90 }, "west": { base: "block/stone/polishedrockslab/{rock}", rotation: 90 }, "north": { base: "block/stone/polishedrock/{rock}" }, "south": { base: "block/stone/polishedrock/{rock}" } }, "*-south-free": { "verticals": { base: "block/stone/polishedrockslab/{rock}" }, "east": { base: "block/stone/polishedrockslab/{rock}", rotation: 90 }, "west": { base: "block/stone/polishedrockslab/{rock}", rotation: 90 }, "north": { base: "block/stone/polishedrock/{rock}" }, "south": { base: "block/stone/polishedrock/{rock}" } }, "*-east-free": { "verticals": { base: "block/stone/polishedrockslab/{rock}", rotation: 90 }, "east": { base: "block/stone/polishedrock/{rock}" }, "west": { base: "block/stone/polishedrock/{rock}" }, "north": { base: "block/stone/polishedrockslab/{rock}", rotation: 90 }, "south": { base: "block/stone/polishedrockslab/{rock}", rotation: 90 } }, "*-west-free": { "verticals": { base: "block/stone/polishedrockslab/{rock}", rotation: 90 }, "east": { base: "block/stone/polishedrock/{rock}" }, "west": { base: "block/stone/polishedrock/{rock}" }, "north": { base: "block/stone/polishedrockslab/{rock}", rotation: 90 }, "south": { base: "block/stone/polishedrockslab/{rock}", rotation: 90 } } } } ]
  6. Does that mean that there's no way to have it so only the client needs the mod?
  7. I've tried putting the patch and the textures it uses into it's own subfolder, but it's the same result. Works in single-player, but not multi-player.
  8. It didn't work with either case.
  9. Oddly, adding the "side" line to the patch actually stops it working in single-player too.
  10. Yes to both. It's in my "AppData\Roaming\VintagestoryData\Mods" folder, and works fine in single-player. I'll also state, that's it's only the patches of this texture mod that's not working in multi-player, every thing non-patch related loads fine.
  11. The modinfo does have it set to client, dunno how I'd set that in the patch (not seen it on the wiki), and server doesn’t have that mod (it's my server).
  12. Is there anything special that needs to be done to get a client-side patch to work in multiplayer? My patch: [ { "file": "game:blocktypes/stone/cobble/cobbleslab.json", "op": "replace", "path": "/textures", "value": { horizontals: { base: "block/stone/cobblestoneslab/{rock}" }, up: { base: "block/stone/cobblestoneslabtop/{rock}*" }, down: { base: "block/stone/cobblestone/{rock}*" } } } ]
  13. No, the Grass overlay not the Tall Grass. The ones in "\assets\survival\textures\block\plant\grasscoverage"
  14. Is it possible to make it so the grass overlay uses variant textures?
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