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Floodlight

Vintarian
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Everything posted by Floodlight

  1. Ye, I obviously would not be able to manage that for the entire world, should've also mentioned that the world size is cut. But yeah, I guess there is a way, even if it is slightly complicated. Sadly, those parameters simply make the deposits smaller, but don't change their location, meaning you can find ore wherever, just less, which in turn does not meaningfully change the progression, just makes it slower.
  2. So, as far as I know, VS uses randomly generated heatmaps to determine ore spawns, but, is it possible to alter/provide a pregenerated heatmap that dictates orespawns? I know that altering an existing map would probably not do anything, since the world is already generated using it, but maybe you could add some changes to it and regen the world? Usecase is limiting ore access on servers, since people can't fucking stop themselves from rushing to steel and then leaving cause they can't commit to doing a cool build/rping. It would also add a multiplayer aspect to progressing, since ore mines could be monopolised by player groups and you would have to deal with it someway. Which hopefully makes classes more meaningful since if you find a rare vein outside of the main location, you would really like to get the most of it, and that's where mining classes shine, since normally you can just keep finding more ore which makes normal classes just save you some time instead of allowing you to differ your gameplay and maybe more unique unforeseen interactions between players, yada-yada-yada.
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