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Salamander

Vintarian
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Posts posted by Salamander

  1. So, two-part bug/crash report:

    Firstly, climbing picks can't be recycled/querned and do not drop bits. Tested with iron, original pick was unquenched.

    Secondly, I got a crash when my climbing pick broke while I was looking at it with my cursor (the one that broke was in the item bar).

    Could just be caused by me looking at the item while it broke, but might as well post the dump :P :

    Spoiler

    Running on 64 bit Windows with 32 GB RAM
    Game Version: v1.16.3 (Stable)
    Loaded Mods: weaponpacka@1.2.4, ancienttools@1.3.6, animalcages@2.0.6, backpackpack@1.0.3, cavecontent@1.0.1, composter@1.0.2, cottagewindows@1.0.1, craftables@1.1.1, dragonflies@1.1.5, gravelsandfix@1.0.2, instruments@1.1.2, itemlights@1.0.2, potatoes@1.0.6, pieontheshelf@1.0.0, potontheshelf@1.0.0, primitivesurvival@2.8.0, rackablefirestarter@1.0.0, RangedWeapons@0.4.5, stackables@2.0.5, stacks@1.0.4, survivalcats@1.2.2-rc.2, usefulscrap@2.0.2, viescraftmachines@1.8.0, game@1.16.3, zoombuttonreborn@1.2.0, egocaribautomapmarkers@2.3.0, extraoverlays@1.1.0, farmlanddropssoil@1.4.0, fixhandbookclutter@1.0.2, fromgoldencombs@1.3.6-rc.4, hudclock@2.7.0, petai@1.3.5, playercorpse@1.3.0, prospectorinfo@3.1.2, snowballmod@1.0.0, usefulstuff@2.3.2, vanvar@1.1.2, creative@1.16.3, survival@1.16.3, wildfarming@1.2.7, woodfp@1.0.0, xrowboat@0.0.3, metalrecovery@0.1.16, cats@1.3.3, instantfirepits@3.0.0, stonepiles@1.0.2, wolftaming@1.3.2, yeet@2.0.0
    08/03/2022 01:37:08: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at UsefulStuff.ItemClimbingPick.OnHeldIdle(ItemSlot slot, EntityAgent byEntity)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA(Single )
       at _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single )
       at _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl , String[] )
       at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 08/03/2022 01:37:20, Site = , Source = Windows Error Reporting, Message = Fault bucket 2284674812354134359, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.3.0
    P3: 61fa6977
    P4: KERNELBASE.dll
    P5: 10.0.19041.1503
    P6: b2acaea9
    P7: c0020001
    P8: 0000000000034f69
    P9:
    P10:

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7C27.tmp.dmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8986.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8996.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER89A4.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER89B4.tmp.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_19e1659922857dd91264e3aae0d858f56569a1e_f6be797b_2efb27fa-e509-49f0-a493-6d6ff86d20fe

    Analysis symbol:
    Rechecking for solution: 0
    Report Id: 49a0a96d-f752-4578-bffe-e54ce8b1f9bd
    Report Status: 268435456
    Hashed bucket: 9ea153ad6677d90c1fb4cba319a68157
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 08/03/2022 01:37:14, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.3.0, time stamp: 0x61fa6977
    Faulting module name: KERNELBASE.dll, version: 10.0.19041.1503, time stamp: 0xb2acaea9
    Exception code: 0xc0020001
    Fault offset: 0x0000000000034f69
    Faulting process id: 0x4678
    Faulting application start time: 0x01d8325aa9c6c4fe
    Faulting application path: G:\Programs\Vintagestory\Vintagestory.exe
    Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
    Report Id: 49a0a96d-f752-4578-bffe-e54ce8b1f9bd
    Faulting package full name:
    Faulting package-relative application ID:  }
    --------------
    { TimeGenerated = 08/03/2022 01:37:12, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFC9F164F69
    Stack:
     }


     

  2. Quote

    Hey, is anyone having issues with the sluice box not working properly? Sometimes when I fill the hopper for the sluice box is just drains out the hopper instead of feeding into the box.

    Strange, how does this manifest, like do the items just get dropped on the ground? If the setup works in general and an item drains from the hopper that means the sluice should accept it. The box itself does seem to have one internal slot of "queue" space inside it, so the first stack fully drains immediately into the sluice and keeps filling from the hopper as items get processed.

  3. Wiki and handbook say it needs to be ripened in a cellar with "at least one block open to the outside", but that's quite paradoxical isn't it? A cellar by definition is an enclosed space.

    My cellar is underground, and no matter how long of a corridor of blocks I build to the outside my shelves don't display as suitable for ripening. I tried if an open hatch or an open door counted as an "open block" since they retained the room's cellar status, and I even tried chiseling a small hole instead of removing a full block to access the corridor. All resulted in cheddar.

    I found a russian tutorial/article from last June that seems to conclude (had to use a translator) that blue cheese had to essentially be open-air aged in a low sunlight place, in a climate cold enough where shelves placed in caves had a natural modifier of x0.5 or lower. I'm in the middle of summer in a warm climate (35c+ midday) and I don't think I can venture deep enough underground to find ambient temperatures that are suitable, if they exist. I'll basically need to find a translocator to some northern area to pursue this further, or try and check my cave temps in winter and time my ewes accordingly :P

    Have any players in warmer climates managed to actually make blue cheese? If yes I would love to know your setup!

  4. (1.16.3 server)

    I was checking on my hen-goat pen today when I found all roosters exept my gen 0 one had disappeared, one was dead inside the pen (not near fences, no visible predators nearby) "partially eaten by another creature", which would mean another animal killed it.

    No clue what happened to the ones that didn't leave a carcass, they're just gone. Alas, they had such pretty plumage too and one was larger than average. Hoping I can hatch more of their colouration from the already-incubating eggs.

  5. You guys got any tips for permanently removing termite nests that the previous update spawned? New ones aren't popping up by freshly grown trees but the old ones keep spawning back in still, sometimes just a couple seconds after the nest was destroyed. And I may have imagined this but I could have sworn I saw a new nest cluster spawn on top of a newly planted sapling (uprooting it in the process) near some old nests so now I'm worried that the termite menace might spread to new trees if they grow close enough.

  6. 1 hour ago, Taska Raine said:

    This should mostly be fixed in the next release now. At least, the curing timer will 'catch up' now when the block is loaded. If both the meat curing timer and rot timer both run out though, it'll still rot... say if a meat should cure in 20 days, while it would rot in 40... if it's left unloaded for 40 days, it'll still rot.

    That's totally fine in my books, thanks for the fix!

    • Haha 1
  7. Also the bendy chute doesn't seem to pass items along, I tried to use it as an elbow piece to connect a hopper to a pulverizer but items just get stuck in it. A regular elbow piece in the same spot passes items into the pulverizer just fine.

    7fcb216a84.png

     

  8. I'm having a bit of trouble curing my meats on a 24/7 server (v1.16.3) before they rot, and upon further investigation I think the cure timer is not working properly. When racked, the meats initially show a time of 20 days to cure and 38 days to rot, but curing seems to advance slower than game time and I'll end up with 89% spoiled meats that still have 5 days to go, wasting precious salt. Just to be sure the issue wasn't me going in and out of my cellar too frequently I made a second smaller cellar that I only visited to check on the meats, but the issue persists.

    9335502409.png

    Here you can see on the HUD clock that it's the 5th and meat has 9 days to go. I went offline for ~an hour afterwards and logged back on, and nobody was on the server in the meantime.

    1402f30fed.png

    Checking back on the 9th. I logged out for the night afterwards.

    Edit: So I logged in today and the problem seems to be that curing doesn't advance when the area is unloaded:

    fe37ba98a6.png

    Seems I'll have to stick with barrel curing for the time being 😅

  9. Would it be possible to add brief mentions of quenching and the Welcome mat's requirements to the handbook guide?

    The mod page has no mention of them so when the mat didn't spawn a merchant I came to this thread hoping to find mention of its requirements. While I'm not sure I found my answer (I guess it needs a bed and a container in adjacent blocks?) I did discover what quenching was! I'd only seen it in the config file and since I'm not a native speaker I thought it was a mod-specific term 😄

    • Like 1
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