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DX65

Vintarian
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Posts posted by DX65

  1. Thanks. I have read those wiki articles so many times but maybe I am slow and still learning so its nice to have someone explain it bit more. I am rest up and try again with your new explanation and wiki. Maybe I will experiment with flat blocks in x shaped patterns.

    Oh another thing it doesn't explain very well is entities and animations, is there something out there that can help me understand this and how to example give my blocks something extra example butterflies, another I have been working on is waterfall statue, thought it would interesting inside curved rock alter thing with water falling over rocky surface and splashing motions, maybe hopping goldfish. But I figured maybe its too advance for now but I am still curious if it could be done.

     

    • Like 1
  2. 15 hours ago, Spear and Fang said:

    Search for "flower" to locate your two new blocks in game.

    Long story short
    - I moved your two shape.json files from blocktypes to shapes.  Shape files need to live in that shapes folder somewhere.
    - I created two block.json files in blocktypes.  These are the files that kinda bring everything together.  What I used was VERY simple though.
    - I completely removed the textures references from your shape files.  They can live in there or in the block.json files (in blocktypes).  I usually put those texture references in the blocktypes json files.

    A bit of a mistake on my part:  In those two blocktypes json files, I didn't even reference your shapes...oops sorry!  I'm assuming that they're both full size blocks, in which case they don't even need a shape.  If you want to add your shapes to those, you will need to add a little more to your blocktype json files:

    i.e.

    shape: { base: "dx65flower" },

    or
     

    shape: { base: "flowerbush1" },

    Doing so will probably fix the texture mappings if they don't look right to you.

    I am really confused. Please explain to me like a 5 year old what I am suppose to do? I literally don't understand, I need direct steps. Like go to the file enter blank or go to vs mod maker and open file again. Simple steps.

    I get it needs a shape and there a certain language and way to use the words to get json file to recognize it as a object in game but what I don't understand is how to do this correctly.

  3. 12 minutes ago, Spear and Fang said:

    Search for "flower" to locate your two new blocks in game.

    Long story short
    - I moved your two shape.json files from blocktypes to shapes.  Shape files need to live in that shapes folder somewhere.
    - I created two block.json files in blocktypes.  These are the files that kinda bring everything together.  What I used was VERY simple though.
    - I completely removed the textures references from your shape files.  They can live in there or in the block.json files (in blocktypes).  I usually put those testure references in the block.json files.

    A bit of a mistake on my part:  In those two blocktypes json files, I didn't even reference your shapes...oops sorry!  I'm assuming that they're both full size blocks, in which case they don't even need a shape.  If you want to add your shapes to those, you will need to add a little more to your blocktype json files:

    i.e.

    shape: { base: "dx65flower" },

    or
     

    shape: { base: "flowerbush1" },

    Doing so will probably fix the texture mappings if they don't look right to you.

    38 minutes ago, Spear and Fang said:

    got it

     

    Ok thanks I am fricking clueless in private chat with someone trying to figure it out. Ugh the steps and headaches I have been having ugh.

     

     

  4. So I gave it another attempt and this time I did make json file and got the code but its still ? mark block.

    I am trying to figure out whats wrong. This sorta final attempt to share the process because I am getting very discouraged.

    I will post the code and then images of what I see.

    Here is code that was generated. The file though looks strange and green notebook plus image, not a zip file and I don't know how to create it.

    https://imgur.com/wvGu731

    {
        "editor": {
            "allAngles": false,
            "entityTextureMode": false
        },
        "textureWidth": 16,
        "textureHeight": 16,
        "textureSizes": {
        },
        "textures": {
            "bushgone2far1png": "flowers/png/bushgone2far1png"
        },
        "elements": [
            {
                "name": "Cube1",
                "from": [ 5.0, 1.0, 7.0 ], 
                "to": [ 6.0, 2.0, 8.0 ], 
                "rotationOrigin": [ 5.0, 1.0, 7.0 ],
                "faces": {
                    "north": { "texture": "#bushgone2far1png", "uv": [ 0.0, 16.0, 16.0, 0.0 ], "autoUv": false },
                    "east": { "texture": "#bushgone2far1png", "uv": [ 0.0, 0.0, 15.0, 15.0 ], "autoUv": false },
                    "south": { "texture": "#bushgone2far1png", "uv": [ 1.0, 0.0, 16.0, 16.0 ], "autoUv": false },
                    "west": { "texture": "#bushgone2far1png", "uv": [ 0.0, 0.0, 14.0, 12.0 ], "autoUv": false },
                    "up": { "texture": "#bushgone2far1png", "uv": [ 1.0, 0.0, 16.0, 16.0 ], "autoUv": false },
                    "down": { "texture": "#bushgone2far1png", "uv": [ 0.0, 0.0, 16.0, 16.0 ], "glow": 1, "autoUv": false, "windMode": [3,3,-1,-1] }
                }
            }
        ]}

  5. I went over the tutorial and made some progress about how to place the texture, but it wasn't easy to figure out then I got stumped, tried to save file, it look like it was working but didn't. Basically it disappeared. Still stuck:( But I at least I figured out how to drag the texture in but it wasn't easy for me to get there and after that pretty much got stumped because I don't know what I am doing or simply isn't working right. I wouldn't know either way.

  6. About the VS Modmaker, I had assumed Java was on my computer already. But it isn't because Java and Microsoft's browser the edge don't get along. Hmm. I hadn't thought of that since I play modded Minecraft Java version after I got this computer. I just assumed I had Java.

    So I will download whatever is newest version of Java I can and try the VS modmaker again. I am dying to try to make new blocks, I get new material for it everyday.

  7. 5 minutes ago, l33tmaan said:

    Personally, I use Photoshop to make textures, but I hear some people use GIMP as well. Maybe some other people can suggest image editing programs you could use to make the textures at the right resolutions. 

    Either way, I can't say I know what's going on with your VSModelCreator...what was it trying to install?

    I prefer photoshop I have messing around a bit with individual tiny flowers on postcard but its bit limited without obj file and I can't do multiple sides because I don't know how. I thought Asperitie might help with tinier pixel work. VSModelCreator kept trying to install itself everytime I clicked launch, nothing else.

  8. I posted my tiny grid its planning device for texture artist. I am use to working a whole lot bigger. link isn't working though its in discord.

    But trying to figure out way I do this type of stuff here. It's been hard. Maybe we can come up with something to inspire others and help me figure out how to do my own textures in VS while helping others if they want to do the same?

     

  9. 4 minutes ago, l33tmaan said:

    I just used the VSModelCreator, you need Java for it to work. 16x16x16 voxels corresponds to the same size in-game, but the sizes of the textures you posted won't work. They have to be a multiple of 8, so I changed them to be 32x32 pixels since that's what I usually work with, personally.

    image.thumb.png.33136a122a538ee93c5eb6eff48fd3e9.png

    I have attempt to download the VS Model maker but it won't run for me. I assume I got java, I play java Minecraft. I don't know what the problem is truthfully. I keep wanting custom blocks but everytime I try on my own migraine or something else gets in the way. I don't really want to build and texture elsewhere. I really like this game. the top was much bigger for viewing purposes. I have trying to draw in 32 pixels. Are you suggesting I try 16's? 

  10. 12 minutes ago, l33tmaan said:

    Were you looking for something like this?

    image.png.f47f58610373066e36230e2d4ab85ae1.png

    Yeah that's cool to see it in actual cube. I am not sure but something is off about the top but not exactly sure what that is. Maybe I should have made the cubes less than 3 pixels wide and apart. What really want is know exactly how to do what you did by myself without having flashing light mixed thoroughly with a migraine. If you got time to show me, please msg me privately and we can work out details. Is there away to do that here?

  11. Do you know how to make texture blocks?

    I need help. I need someone with few hours to spare to walk me through it first time because I am having really hard time with this. I had friend sorta help but they are pretty busy.

    I don't have tons of money but if it takes that just to help me reduced the stress and headaches I might be willing to pay someone for few hours to help me with the basics.

    I have some basic blocks. I have been trying really hard to make flower and plant blocks, also I want to make blocks that there isn't in game deep browns, bark only blocks for chisel projects, etc. but thinking its too complicated because one I need the textures to look right and then some how get them in the game without losing the detail.

    I have had some issues with vs mod creator, I finally figured out how to download it but file doesn't work once I got inside my computer and as far blender I don't have lot of experience.

    Just throwing it out, here is hoping someone out there is reading this with few hours and lot of patience and willingness to help.

    Most recent block I attempted but I don't know how it will look in game is blooming bamboo, I just finished the top part in Asperite.

    Here is the top of face of blooming bamboo. No clue if it will work though

    https://imgur.com/WYmQGOq  hope link works  WYmQGOq.png

     

    This side view egQLyQA.png (111×116) (imgur.com) egQLyQA.png

  12. Truthfully I love COB textures, they are incredible but the only reason I would join a multiplayer isn't really listed. It would because of the friendships I already have with the people involved and stuff we do together being enhanced by multiplayer. And it can also really suck majorly if you don't have friends already that share similar interest in game play or have same time to spend.

  13. Suggestion: Nutrient drinks for the avatars on the go who doesn't have time to track down all their nutrients. Or specific like if they are low on 3 or 1 nutrient. The recipe could be involve juices or leftover mash that don't expire as emergency rations.

    But if you want to make it difficult perhaps you could add time limit how many nutrient drinks that can be drunk over period of time or only effective if for example someone has is already at zero dairy levels.

    • Like 1
  14. On 3/27/2022 at 4:00 AM, Sinda said:

    Hope so next update will be soon especially with this optimalizations there is talk about on discord because my game again went very laggy and this is quite tiresome xD 

    Here I just thought it was due to me adding to many mods. I had my first crash last night. The lag getting pretty intense. I guess I need to go weeding out unessential mods now.

  15. Being creative and learning new things even though currently my brain literally hurts.  It literally feels like my poor brain muscles have bruised themselves up pretty bad right now.

    I have been trying to figure out new textures and I haven't even gotten to hard part which is trying to figure out notebook +++ and code to place new textures on blocks.

    I am just been working with basic colors and transparency, then I tried  to make leave texture and it just looked like ugly side ways diamond. ugh.

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